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A player with a problem: Death and level loss
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<blockquote data-quote="Blue" data-source="post: 4176222" data-attributes="member: 20564"><p>I'm of a few minds abut this. They're rather contradictory.</p><p></p><p>1. It's a game. Everyone is supposed to have fun.</p><p></p><p>2. It's a game. You agreed to play by the rules, and this is in there. It's like a player in Monopoly whining fro the rest fo the game because they had to sell of some houses when they were Assessed by a Chance or Community Chest card.</p><p></p><p>I've got one player in a regular group who hates it and came up with some rather good rules for alternate debts to the churches and gods that we haven't tried. Of course, removing it there means you also need to remove level drain and all the other places.</p><p></p><p>On the other hand, in the same game we (at 3rd level) had a character death and he was reincarnated by the local druid who we were helping. So ended up at 2nd level ... erm, ECL 2. You see, they rolled a +1 LA race and the DM said they needed to pay the LA. So it was a 1st level character. Player just ran with it and had a good time.</p><p></p><p>There needs to be a risk at death. Otherwise it stops having meaning, and players won't care about it. (Which is one of my annoyances at very high level play - true res is too good; there is no risk when you die unless the entire party dies.)</p><p></p><p>When running, I never "reward" dropping an existing character by allowing a new character to come in with more experience then if they raised the existing character. But then again there are usually plots tied all over the characters, losing one permanently is a very big deal for the campaign.</p><p></p><p>I'd talk to the player offline. Not make a confrontation, but to talk to him about how he can have fun, without it being unfair to the others.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 4176222, member: 20564"] I'm of a few minds abut this. They're rather contradictory. 1. It's a game. Everyone is supposed to have fun. 2. It's a game. You agreed to play by the rules, and this is in there. It's like a player in Monopoly whining fro the rest fo the game because they had to sell of some houses when they were Assessed by a Chance or Community Chest card. I've got one player in a regular group who hates it and came up with some rather good rules for alternate debts to the churches and gods that we haven't tried. Of course, removing it there means you also need to remove level drain and all the other places. On the other hand, in the same game we (at 3rd level) had a character death and he was reincarnated by the local druid who we were helping. So ended up at 2nd level ... erm, ECL 2. You see, they rolled a +1 LA race and the DM said they needed to pay the LA. So it was a 1st level character. Player just ran with it and had a good time. There needs to be a risk at death. Otherwise it stops having meaning, and players won't care about it. (Which is one of my annoyances at very high level play - true res is too good; there is no risk when you die unless the entire party dies.) When running, I never "reward" dropping an existing character by allowing a new character to come in with more experience then if they raised the existing character. But then again there are usually plots tied all over the characters, losing one permanently is a very big deal for the campaign. I'd talk to the player offline. Not make a confrontation, but to talk to him about how he can have fun, without it being unfair to the others. Cheers, =Blue(23) [/QUOTE]
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