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A player with a problem: Death and level loss
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<blockquote data-quote="fba827" data-source="post: 4177362" data-attributes="member: 807"><p>I'll state off that it sounds like a very childish player...</p><p></p><p>But having said that, if it's being disruptive to the game or enjoyment of others then it is a problem, you could always simply ask everyone (not asking him specifically or directly singling him out).</p><p></p><p>"Since it seems that some people don't like the level loss associated with coming back to life, I'm willing to listen to opinions. What are some options everyone would like to consider as a replacement consequence for having their character die?"</p><p></p><p>(or something along those lines; but phrasing the question to keep it _group_ focused, and also to keep it focused as the penalty for death (not the penalty for being brought back to life))</p><p></p><p>without leading the conversation or suggesting any ideas of your own at first, just brainstorming in effect.</p><p></p><p>If there is something that everyone seems to like or prefer, then possibly go with that option if it seems reasonable to you.</p><p></p><p>I mean, lots of the options presented here are good (including not doing a thing about it and making the player suck it up) but ultimately it really will be about what works best for your players and whatever option all your players will 'buy in' to</p><p></p><p></p><p>(Me personally, I am on the side that says he should shut up and grow a pair <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="fba827, post: 4177362, member: 807"] I'll state off that it sounds like a very childish player... But having said that, if it's being disruptive to the game or enjoyment of others then it is a problem, you could always simply ask everyone (not asking him specifically or directly singling him out). "Since it seems that some people don't like the level loss associated with coming back to life, I'm willing to listen to opinions. What are some options everyone would like to consider as a replacement consequence for having their character die?" (or something along those lines; but phrasing the question to keep it _group_ focused, and also to keep it focused as the penalty for death (not the penalty for being brought back to life)) without leading the conversation or suggesting any ideas of your own at first, just brainstorming in effect. If there is something that everyone seems to like or prefer, then possibly go with that option if it seems reasonable to you. I mean, lots of the options presented here are good (including not doing a thing about it and making the player suck it up) but ultimately it really will be about what works best for your players and whatever option all your players will 'buy in' to (Me personally, I am on the side that says he should shut up and grow a pair ;) ) [/QUOTE]
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