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A player with a problem: Death and level loss
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<blockquote data-quote="Ipissimus" data-source="post: 4179578" data-attributes="member: 41514"><p>Problem is, the guy's got a legitimate beef. Yeah, it's fine and all to say 'just suck it up' but like a lot of people are saying it's a game. A game is supposed to be fun for all participants. And losing that level to death frankly blows, especially in 3E and particularly if you've only got the minimum number of players.</p><p></p><p>The party relies on a number of skills to be at full strength to remain effective. If the Rogue's not detecting traps as well, the whole party's got to suck that down. If the Cleric can't cast restoration, and the adventure assumes she can, the whole party has to suck it up. It's not fair on the party and it's not fair on the poor guy that they all have to take it because of a bit of bad luck. And seriously, is it worth the aggravation?</p><p></p><p>My group agreed to not use level loss as a punishment for death. It causes a lot of headaches and does little for the game. Death already comes with an in-built punishment already; as long as you're dead you're not participating and the party can't use your skill set. I personally don't see a reason for punishing a player further just because the dice didn't go his way.</p><p></p><p>That being said, if you still want the level loss, yes, I would give some way out of it. I like Piratecat's suggestion.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4179578, member: 41514"] Problem is, the guy's got a legitimate beef. Yeah, it's fine and all to say 'just suck it up' but like a lot of people are saying it's a game. A game is supposed to be fun for all participants. And losing that level to death frankly blows, especially in 3E and particularly if you've only got the minimum number of players. The party relies on a number of skills to be at full strength to remain effective. If the Rogue's not detecting traps as well, the whole party's got to suck that down. If the Cleric can't cast restoration, and the adventure assumes she can, the whole party has to suck it up. It's not fair on the party and it's not fair on the poor guy that they all have to take it because of a bit of bad luck. And seriously, is it worth the aggravation? My group agreed to not use level loss as a punishment for death. It causes a lot of headaches and does little for the game. Death already comes with an in-built punishment already; as long as you're dead you're not participating and the party can't use your skill set. I personally don't see a reason for punishing a player further just because the dice didn't go his way. That being said, if you still want the level loss, yes, I would give some way out of it. I like Piratecat's suggestion. [/QUOTE]
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