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A player's perspective on 4e
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<blockquote data-quote="FadedC" data-source="post: 4105709" data-attributes="member: 55463"><p>Actually I find the emphasis on combats taking place over the course of multiple rooms, with monsters running to reinforce and opening doors to other monsters to be more immersive, and less "cut to combat" then D&D is. Older versions of D&D (particularly 1e) seemed the more FF like in their greater emphasis on enter the room and fight the monsters. Enter the second room and fight the monsters.</p><p></p><p>As for "cut scenes" I've seen those in every version of D&D. There are always things you want to do for cinematic/story reasons that are impossible by the rules. At least 4e spells out that npcs don't necesarily have the same rules as pcs. So if you want the king to be killed by a single stab from a disgruntled peasant you can. You don't have to worry about how d4 damage is incapable of reducing somebody to -10 in 1 shot.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4105709, member: 55463"] Actually I find the emphasis on combats taking place over the course of multiple rooms, with monsters running to reinforce and opening doors to other monsters to be more immersive, and less "cut to combat" then D&D is. Older versions of D&D (particularly 1e) seemed the more FF like in their greater emphasis on enter the room and fight the monsters. Enter the second room and fight the monsters. As for "cut scenes" I've seen those in every version of D&D. There are always things you want to do for cinematic/story reasons that are impossible by the rules. At least 4e spells out that npcs don't necesarily have the same rules as pcs. So if you want the king to be killed by a single stab from a disgruntled peasant you can. You don't have to worry about how d4 damage is incapable of reducing somebody to -10 in 1 shot. [/QUOTE]
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