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General Tabletop Discussion
*Dungeons & Dragons
A player's responsibility with regard to the rules
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<blockquote data-quote="iserith" data-source="post: 7161523" data-attributes="member: 97077"><p>The DM should know the rules, more or less. We can't be expected to remember everything though. So we can just make rulings during play. We're doing it all the time. To me, everything the DM says is a ruling, essentially. So a player just saying what he or she wants to do and the DM narrating the result is just another ruling and that ruling may or may not be based on rules. This is what the DM does and shouldn't be a burden or be intimidating in my view.</p><p></p><p>Anyway, the way this works itself out is that the player is less effective at the game when he or she doesn't take the time to learn at least the rules that apply to his or her character. If you know the rules, you know what will be the most effective course of action in a given situation. People who play games, in general, will try to be effective. So given a little time and patience, these sorts of issues tend to go away in my experience.</p><p></p><p>There will be the odd player who doesn't care to be effective at the game. Those are the ones that deserve an honest but polite conversation about it. I would bet these sorts of people are rare enough to be an anomaly in this day and age. But everyone else is free to muddle along and improve of their own volition as far as I'm concerned. Plus I'm sure their team mates will help out. After all, what proper nerd <em>doesn't </em>like to demonstrate knowledge on a subject when asked anyway?</p></blockquote><p></p>
[QUOTE="iserith, post: 7161523, member: 97077"] The DM should know the rules, more or less. We can't be expected to remember everything though. So we can just make rulings during play. We're doing it all the time. To me, everything the DM says is a ruling, essentially. So a player just saying what he or she wants to do and the DM narrating the result is just another ruling and that ruling may or may not be based on rules. This is what the DM does and shouldn't be a burden or be intimidating in my view. Anyway, the way this works itself out is that the player is less effective at the game when he or she doesn't take the time to learn at least the rules that apply to his or her character. If you know the rules, you know what will be the most effective course of action in a given situation. People who play games, in general, will try to be effective. So given a little time and patience, these sorts of issues tend to go away in my experience. There will be the odd player who doesn't care to be effective at the game. Those are the ones that deserve an honest but polite conversation about it. I would bet these sorts of people are rare enough to be an anomaly in this day and age. But everyone else is free to muddle along and improve of their own volition as far as I'm concerned. Plus I'm sure their team mates will help out. After all, what proper nerd [I]doesn't [/I]like to demonstrate knowledge on a subject when asked anyway? [/QUOTE]
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A player's responsibility with regard to the rules
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