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General Tabletop Discussion
*Dungeons & Dragons
A player's responsibility with regard to the rules
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<blockquote data-quote="40below" data-source="post: 7161724" data-attributes="member: 6878241"><p>I really do get this perspective. Or a modified "those at the table who know the rules know them, and those who aren't interested don't need to." I like it as an ideal. </p><p></p><p>But I have personally run into two problems:</p><p></p><p>1. the player who doesn't now ultra-fundamentals like which die is which or who needs the mechanics of an attribute check explained for the fortieth time</p><p>2. the fact that not knowing some rules results in players not taking actions they might otherwise enjoy</p><p></p><p>For the first, maybe you do the rolling for them. Or maybe you don't have players like that. Or maybe you genuinely don't mind. But I have a hard time stopping the action in the warlocks turn when he asks, once again, "Can I cast full touch? Do I have to touch the goblin? Do I have to make a roll? Which die?"</p><p></p><p>This sort of ignorance does slow the game down, and it's obvious other players are bothered. </p><p></p><p>Do you have a strategy for dealing with that?</p><p></p><p></p><p>For the second, well, there are things like opportunity attacks and the Help action that can make for interesting tactical moments. On rare occasions, rules-ignorant players may come up with things that take advantage of that, but for the most part they don't consider the possibility without knowing the rules.</p><p></p><p>Of course, tactics aren't for everyone, or for every session or even campaign. But when they do come up, doesn't it make sense that participants are aware of the options in advance, rather than having the listed out for them each time?</p></blockquote><p></p>
[QUOTE="40below, post: 7161724, member: 6878241"] I really do get this perspective. Or a modified "those at the table who know the rules know them, and those who aren't interested don't need to." I like it as an ideal. But I have personally run into two problems: 1. the player who doesn't now ultra-fundamentals like which die is which or who needs the mechanics of an attribute check explained for the fortieth time 2. the fact that not knowing some rules results in players not taking actions they might otherwise enjoy For the first, maybe you do the rolling for them. Or maybe you don't have players like that. Or maybe you genuinely don't mind. But I have a hard time stopping the action in the warlocks turn when he asks, once again, "Can I cast full touch? Do I have to touch the goblin? Do I have to make a roll? Which die?" This sort of ignorance does slow the game down, and it's obvious other players are bothered. Do you have a strategy for dealing with that? For the second, well, there are things like opportunity attacks and the Help action that can make for interesting tactical moments. On rare occasions, rules-ignorant players may come up with things that take advantage of that, but for the most part they don't consider the possibility without knowing the rules. Of course, tactics aren't for everyone, or for every session or even campaign. But when they do come up, doesn't it make sense that participants are aware of the options in advance, rather than having the listed out for them each time? [/QUOTE]
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A player's responsibility with regard to the rules
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