Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A plea to stop over-complicating the base system.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobo777" data-source="post: 5940389" data-attributes="member: 6694877"><p>I think the armchair game-design debates are interesting.</p><p></p><p>I <em>really</em> don't think that the WotC 5E team are taking notes and trying to incorporate the ideas in the forum into D&D 5E core. If nothing else, they are well aware of their options for adding and removing game elements, and what it means for the game.</p><p></p><p>You need a certain amount of compexity at the core of the system to support a rich enough range of tweaks available via race, class, theme and background - each of these needs to add several game effects that have the right "feel", and adjust the available mechanics in a simple way.</p><p></p><p>Somehow I don't think the debates on hitpoints, AC etc are going to lead to more complexity in D&D Next. We won't see big rule sets providing massive differences between armour types in core, nor will D&D re-define hit points or add an injury tracking syustem. What they will do is adjust AC values, and if reactions are truly bad to e.g. Reaper, then the theme will get adjusted (my gut feeling is that it will not, although a few people really hate it, it's too small numbers of players, and an easily-removed or houseruled option for them).</p></blockquote><p></p>
[QUOTE="slobo777, post: 5940389, member: 6694877"] I think the armchair game-design debates are interesting. I [I]really[/I] don't think that the WotC 5E team are taking notes and trying to incorporate the ideas in the forum into D&D 5E core. If nothing else, they are well aware of their options for adding and removing game elements, and what it means for the game. You need a certain amount of compexity at the core of the system to support a rich enough range of tweaks available via race, class, theme and background - each of these needs to add several game effects that have the right "feel", and adjust the available mechanics in a simple way. Somehow I don't think the debates on hitpoints, AC etc are going to lead to more complexity in D&D Next. We won't see big rule sets providing massive differences between armour types in core, nor will D&D re-define hit points or add an injury tracking syustem. What they will do is adjust AC values, and if reactions are truly bad to e.g. Reaper, then the theme will get adjusted (my gut feeling is that it will not, although a few people really hate it, it's too small numbers of players, and an easily-removed or houseruled option for them). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A plea to stop over-complicating the base system.
Top