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A possible balance for INT
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<blockquote data-quote="The Sword 88" data-source="post: 4272953" data-attributes="member: 62472"><p>After running a mini campaign, kobold hall from the DM's guide and playing in a another round of that adventure I think INT is underpowered compared to DEX and that the rogue, along with most no wizard people, now have no use for INT. So here is quick proposed fix:</p><p></p><p>At each odd INT bonus (so +1, +3, etc) the PC gains a bonus language</p><p>AT each even INT bonus (+2, +4, etc) the PC gains a bonus trained skill from his skill list. </p><p>So at 18 INT a PC has two bonus skills and 2 bonus languages.</p><p></p><p>Just to remind everyone DEX adds to ranged to hit, ranged damage, and to initiative.</p><p></p><p>I think this may be a slight overpowering towards INT, but I have not play tested this rule and have not played extensively but I have read the books thoroughly. So please leave any feedback you have here. Thanks.</p></blockquote><p></p>
[QUOTE="The Sword 88, post: 4272953, member: 62472"] After running a mini campaign, kobold hall from the DM's guide and playing in a another round of that adventure I think INT is underpowered compared to DEX and that the rogue, along with most no wizard people, now have no use for INT. So here is quick proposed fix: At each odd INT bonus (so +1, +3, etc) the PC gains a bonus language AT each even INT bonus (+2, +4, etc) the PC gains a bonus trained skill from his skill list. So at 18 INT a PC has two bonus skills and 2 bonus languages. Just to remind everyone DEX adds to ranged to hit, ranged damage, and to initiative. I think this may be a slight overpowering towards INT, but I have not play tested this rule and have not played extensively but I have read the books thoroughly. So please leave any feedback you have here. Thanks. [/QUOTE]
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Community
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A possible balance for INT
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