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A Possible Way Forward for D&D (And a design pitch for WotC!)
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<blockquote data-quote="RangerWickett" data-source="post: 5474319" data-attributes="member: 63"><p>What I think would be good is:</p><p></p><p><strong>Basic Board Game:</strong> This is the regular product line, with stuff coming out every few months. It's easy, quick-to-play, and pretty to look at.</p><p></p><p> </p><p><strong>One Core Book:</strong> I figure within 5 years it will be silly to publish physical books as much as they do now. You'd have one core book with truly lavish, stunning art. It's the centerpiece designed to make you think that D&D is amazing and cool. </p><p></p><p>It wouldn't have character building rules -- those are in the board game, or available electronically. No, this book would be about roleplaying, storytelling, inventing cool worlds, and all the non-mechanical fluff stuff. It might include a 'diet' version of D&D, with a truly minimalist amount of rules, so you could use it as a standalone game.</p><p></p><p> </p><p><strong>Digital Books:</strong> Here's where the advanced stuff really comes in. You'd have Dungeon and Dragon magazines available for purchase or through subscription. Rulebooks would be available too. Everything nicely designed for e-readers and tablets.</p><p></p><p> </p><p><strong>Gameplay Apps:</strong> Your character sheet is on your smartphone or tablet, and it tracks everything for you -- HP, conditions, items and spells and powers and all that. </p><p></p><p>(I personally think that dice should still be rolled, and you just note the damage dealt manually, because it gives more freedom to fudge and allow cool things the computer can't handle. But I could accept a game where you network devices, have the computer roll, and let the GM ping you with damage directly.)</p><p></p><p> </p><p>So you can play the board game version (casual gamers), the roleplaying version (snobs like me), or the full version (devoted gamers), with apps and digital content to appeal to everyone.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5474319, member: 63"] What I think would be good is: [b]Basic Board Game:[/b] This is the regular product line, with stuff coming out every few months. It's easy, quick-to-play, and pretty to look at. [b]One Core Book:[/b] I figure within 5 years it will be silly to publish physical books as much as they do now. You'd have one core book with truly lavish, stunning art. It's the centerpiece designed to make you think that D&D is amazing and cool. It wouldn't have character building rules -- those are in the board game, or available electronically. No, this book would be about roleplaying, storytelling, inventing cool worlds, and all the non-mechanical fluff stuff. It might include a 'diet' version of D&D, with a truly minimalist amount of rules, so you could use it as a standalone game. [b]Digital Books:[/b] Here's where the advanced stuff really comes in. You'd have Dungeon and Dragon magazines available for purchase or through subscription. Rulebooks would be available too. Everything nicely designed for e-readers and tablets. [b]Gameplay Apps:[/b] Your character sheet is on your smartphone or tablet, and it tracks everything for you -- HP, conditions, items and spells and powers and all that. (I personally think that dice should still be rolled, and you just note the damage dealt manually, because it gives more freedom to fudge and allow cool things the computer can't handle. But I could accept a game where you network devices, have the computer roll, and let the GM ping you with damage directly.) So you can play the board game version (casual gamers), the roleplaying version (snobs like me), or the full version (devoted gamers), with apps and digital content to appeal to everyone. [/QUOTE]
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