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A Possible Way Forward for D&D (And a design pitch for WotC!)
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<blockquote data-quote="Greg K" data-source="post: 5481822" data-attributes="member: 5038"><p>If the board game is just an option with ties to the brand l(i.e., the old Dungeon board game) and not the new D&D, I can go with it.</p><p></p><p>If the board game is to be the new D&D, I say let the game die. Then again, I don't like board games (or card games, miniature games).</p><p></p><p>Personally, I would like to start seeing WOTC start addressing issues that non adopters have. For the people I know it would some things would be:</p><p></p><p>A. Release Unearthed Arcana books to address mechanical issues that might not fit all groups. For us it, it would start with</p><p>1. Skills</p><p>a. Skill points instead of the +1/2 level bonus</p><p>b. less broad skills </p><p>c. skill use difficulties based on the "Common Standard" as per 3e with emphasis on the world. </p><p></p><p>2. Action Points that work like M&M hero points/True20 Conviction</p><p>3. Options for playing the Paragon and Epic Tiers without the Paragon Paths and Epic Destinies.</p><p>4. Milestones reworked to be story based (see Rel's Story based milestones on the board</p><p>5. replacing SSSoD for SoD for things like Medusas.</p><p>6. Some of the verisimillitude issues with powers like Come and Get It.</p><p>7. The Star Wars Condition track adapted or an option that replaces hit points with an M&M/True20 damage save</p><p></p><p>B. Stop putting things like the Warpriest's Resurrection ability into the class. Whether or not a Warpriest can ressurect should be a decision for the DM and their campaign rather than a decision dictated by the designers. Give us options rather than prescribe.</p><p></p><p>C. When it comes to class and race supplements, we prefer a format like Green Ronin's 3e Master Class supplements or the old TSR Complete Handbook (3e and 4e have better mechanics in place to address the shortcomings of the latter).</p></blockquote><p></p>
[QUOTE="Greg K, post: 5481822, member: 5038"] If the board game is just an option with ties to the brand l(i.e., the old Dungeon board game) and not the new D&D, I can go with it. If the board game is to be the new D&D, I say let the game die. Then again, I don't like board games (or card games, miniature games). Personally, I would like to start seeing WOTC start addressing issues that non adopters have. For the people I know it would some things would be: A. Release Unearthed Arcana books to address mechanical issues that might not fit all groups. For us it, it would start with 1. Skills a. Skill points instead of the +1/2 level bonus b. less broad skills c. skill use difficulties based on the "Common Standard" as per 3e with emphasis on the world. 2. Action Points that work like M&M hero points/True20 Conviction 3. Options for playing the Paragon and Epic Tiers without the Paragon Paths and Epic Destinies. 4. Milestones reworked to be story based (see Rel's Story based milestones on the board 5. replacing SSSoD for SoD for things like Medusas. 6. Some of the verisimillitude issues with powers like Come and Get It. 7. The Star Wars Condition track adapted or an option that replaces hit points with an M&M/True20 damage save B. Stop putting things like the Warpriest's Resurrection ability into the class. Whether or not a Warpriest can ressurect should be a decision for the DM and their campaign rather than a decision dictated by the designers. Give us options rather than prescribe. C. When it comes to class and race supplements, we prefer a format like Green Ronin's 3e Master Class supplements or the old TSR Complete Handbook (3e and 4e have better mechanics in place to address the shortcomings of the latter). [/QUOTE]
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