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General Tabletop Discussion
*Pathfinder & Starfinder
A Possibly Brilliant Strategy?
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<blockquote data-quote="Mirtek" data-source="post: 4229148" data-attributes="member: 40810"><p>Well, it is risky. IMHO it doesn't seem like a good strategy because it's main point is the striker trying to get hit.</p><p></p><p>This strategy sound all fun and games until it's tried against a monster that does hit the striker.</p><p></p><p>I would say it's a good way to speed things up against opponents who can't hit you and simply waste your time because they have so many hp to grind down, but against opponents who are able to the your tanks (and thus hit your strikers even more regulary) it should quickly waste a lot of hp of the poor striker bait</p><p></p><p>Depends on how well the monster can judge the PCs defence/hp it becomes worth to take the 13 damage if you're a brute who has trouble hitting the paladin but knows that you can likely hit some of his buddies and hurt him a lot.</p><p></p><p>So you either keep futilely missing the paladin and get damage from him and his buddies without dishing out damage in return, or you just go for his more squishy buddies and take the extra damage but at least start dealing out damage of your own</p></blockquote><p></p>
[QUOTE="Mirtek, post: 4229148, member: 40810"] Well, it is risky. IMHO it doesn't seem like a good strategy because it's main point is the striker trying to get hit. This strategy sound all fun and games until it's tried against a monster that does hit the striker. I would say it's a good way to speed things up against opponents who can't hit you and simply waste your time because they have so many hp to grind down, but against opponents who are able to the your tanks (and thus hit your strikers even more regulary) it should quickly waste a lot of hp of the poor striker bait Depends on how well the monster can judge the PCs defence/hp it becomes worth to take the 13 damage if you're a brute who has trouble hitting the paladin but knows that you can likely hit some of his buddies and hurt him a lot. So you either keep futilely missing the paladin and get damage from him and his buddies without dishing out damage in return, or you just go for his more squishy buddies and take the extra damage but at least start dealing out damage of your own [/QUOTE]
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A Possibly Brilliant Strategy?
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