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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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<blockquote data-quote="skotothalamos" data-source="post: 8079382" data-attributes="member: 83398"><p>Alright, it's been a summer of almost-weekly sessions, and we have finally arrived at some nice Zeitgeist-shaped hooks.</p><p></p><p>The group has expanded to six, adding: Hassstur, a lizardfolk ranger, and Iohannes, a Yuan-Ti Warlock.</p><p></p><p>Hassstur's player played IronPeak and TitanFist in the Zeitgeist game, both Goliath tanks. (I seem to recall one was a Barbarian and one was a Fighter. They were linked by some mystical tattoos that caused them to be able to swap bodies or something. The player made a whole secret backstory and then never shared it with anyone.) TitanFist supplanted Strahd as the Dreadlord of Arrovia and IronPeak became king of Risur.</p><p>In our previous game, this player played Harann, a Dragonborn-then-Deva Warlord-then-Invoker who got possessed by Amyria, who was basically a horcrux of Bahamut in the 4e Scales of War campaign. Harann made it into Zeitgeist as the Clergy god of Air.</p><p></p><p>Iohannes's player is new to the group.</p><p></p><p>To sum up the summer:</p><p></p><ul> <li data-xf-list-type="ul">They ran some smugglers out of a "haunted" house, and then captured their ship at sea (Sinister Secret of Saltmarsh).</li> <li data-xf-list-type="ul">They discovered an earth cult devoted to former PC Dana working underneath Saltmarsh (PotA's Tomb of Moving Stones)</li> <li data-xf-list-type="ul">They dealt with a necromancer building a zombie army near Saltmarsh (PotA's Necromancer's Cave)</li> <li data-xf-list-type="ul">They helped local mine administrator Manistrad Copperlocks expand her operation into a new mine by escorting her mine manager Don-Jon Raskin to the mine, and then negotiating with the local band of wererats to work for him (Dragon of Icespire Peak's Mountain's Toe Gold Mine)</li> <li data-xf-list-type="ul">They saved the Butterskull Ranch from an incursion of Kuo-Toa (DoIP's Butterskull Ranch, with orcs replaced with Kuo-Toa)</li> <li data-xf-list-type="ul">They dodged a young black dragon seen around the island (The titular Dragon of Icespire Peak, turned into a black dragon living atop the Hidden Shrine of Tamoachan in the Drowned Forest from Saltmarsh).</li> <li data-xf-list-type="ul">They failed to recover a statue of Wilik (former PC god of fire) from a sunken haunted ship. (Saltmarsh's Wreck of the Marshal location, Vecna's Twist encounter)</li> <li data-xf-list-type="ul">They found out some Kuo-Toa had captured some fishermen and sacrificed them to an undersea statue, then got spooked when a self-proclaimed sea-god warned them to leave. (Saltmarsh's Cove Reef location, Worshipers of Koolooshidoop encounter)</li> <li data-xf-list-type="ul">They started up an import business with their new ship, hiring on a dozen or so sailors and various business personnel (Running a Franchise chapter of Acquisitions Incorporated). They run to Seobriga and buy Beran curiosities, then bring them back to sell in Saltmarsh, which I have placed on the southern shore of the island that holds Sid Minos. The crew makes about one run a week when the ship is not needed to support the adventurers. We did an entire session of interviewing prospective hires, which were mostly the pre-made sidekicks in the back of DoIP, though I also added in some more of my own creation. There were a few people they did not hire. One of them has started a rival business in partnership with Saltmarsh city councilmember Eda Oweland, who has also absorbed some of the story elements (and face) of Descent to Avernus's Duke Thalamra Vanthampur.</li> <li data-xf-list-type="ul">In an effort to help find shelters for the locals from dragon attacks, they explored the dwarven ruin of Axeholm (DoIP's Axeholm), where they discovered dozens of ghouls and a banshee. After clearing out many of the ghouls, they had to run from the banshee and regroup in the nearby town of Fattore (converted Burle from Saltmarsh). There they did some research to discover that the banshee was formerly an Eladrin adventurer who centuries ago had fallen in love with the dwarven castellan of Axeholm, even going so far as to convert her to the worship of Srasama. Together, they raided Clergy vaults in search of powerful items. They recovered the Shield of the Chained Lord (Avernus's Shield of the Hidden Lord, upgraded to an artifact with some ghoul-focused abilities), but then the Malice came. The shield cursed the Castellan to become a ghoul when she died with Srasama, but as a dwarf, her soul did not pass on with the other Eladrin women. The Eladrin's spirit manifested as a banshee due to her grief at bringing about the death of her beloved. The group discovered they could break the curse and let the lovers move on into the afterlife together if they could find and destroy the shield. They communicated with the ghoul castellan, who led them to the shield and then distracted the banshee so they could escape. The shield is a Clergy artifact made to entrap a demon. The only place to destroy it is in the forges of Sid Minos where it was created. Unbeknownst to the group, Sid Minos will suffer a catastrophe very soon and be pulled to Jiese. (Avernus's Elturel)</li> <li data-xf-list-type="ul">While on their way back to Axeholm, they encountered a wild-haired Eladrin named Smiler who was riding a two-wheeled infernal machine that screamed as it went. He told them about a meeting taking place at the nearby Rivergard Keep (PotA Rivergard Keep, but then I changed everything but the map) and asked for directions. After finishing up at Axeholm, they found a flyer in Fattore advertising for adventurers needed at Rivergard Keep. And that's where they stumbled upon a meeting of a secret society who has discovered that the planes are unstable and a version of the Axis Seal ritual needs to be performed with a series of magic items related to each of the eight Zeitgeist elements.</li> </ul><p></p><p>I will cover the meeting in my next post.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 8079382, member: 83398"] Alright, it's been a summer of almost-weekly sessions, and we have finally arrived at some nice Zeitgeist-shaped hooks. The group has expanded to six, adding: Hassstur, a lizardfolk ranger, and Iohannes, a Yuan-Ti Warlock. Hassstur's player played IronPeak and TitanFist in the Zeitgeist game, both Goliath tanks. (I seem to recall one was a Barbarian and one was a Fighter. They were linked by some mystical tattoos that caused them to be able to swap bodies or something. The player made a whole secret backstory and then never shared it with anyone.) TitanFist supplanted Strahd as the Dreadlord of Arrovia and IronPeak became king of Risur. In our previous game, this player played Harann, a Dragonborn-then-Deva Warlord-then-Invoker who got possessed by Amyria, who was basically a horcrux of Bahamut in the 4e Scales of War campaign. Harann made it into Zeitgeist as the Clergy god of Air. Iohannes's player is new to the group. To sum up the summer: [LIST] [*]They ran some smugglers out of a "haunted" house, and then captured their ship at sea (Sinister Secret of Saltmarsh). [*]They discovered an earth cult devoted to former PC Dana working underneath Saltmarsh (PotA's Tomb of Moving Stones) [*]They dealt with a necromancer building a zombie army near Saltmarsh (PotA's Necromancer's Cave) [*]They helped local mine administrator Manistrad Copperlocks expand her operation into a new mine by escorting her mine manager Don-Jon Raskin to the mine, and then negotiating with the local band of wererats to work for him (Dragon of Icespire Peak's Mountain's Toe Gold Mine) [*]They saved the Butterskull Ranch from an incursion of Kuo-Toa (DoIP's Butterskull Ranch, with orcs replaced with Kuo-Toa) [*]They dodged a young black dragon seen around the island (The titular Dragon of Icespire Peak, turned into a black dragon living atop the Hidden Shrine of Tamoachan in the Drowned Forest from Saltmarsh). [*]They failed to recover a statue of Wilik (former PC god of fire) from a sunken haunted ship. (Saltmarsh's Wreck of the Marshal location, Vecna's Twist encounter) [*]They found out some Kuo-Toa had captured some fishermen and sacrificed them to an undersea statue, then got spooked when a self-proclaimed sea-god warned them to leave. (Saltmarsh's Cove Reef location, Worshipers of Koolooshidoop encounter) [*]They started up an import business with their new ship, hiring on a dozen or so sailors and various business personnel (Running a Franchise chapter of Acquisitions Incorporated). They run to Seobriga and buy Beran curiosities, then bring them back to sell in Saltmarsh, which I have placed on the southern shore of the island that holds Sid Minos. The crew makes about one run a week when the ship is not needed to support the adventurers. We did an entire session of interviewing prospective hires, which were mostly the pre-made sidekicks in the back of DoIP, though I also added in some more of my own creation. There were a few people they did not hire. One of them has started a rival business in partnership with Saltmarsh city councilmember Eda Oweland, who has also absorbed some of the story elements (and face) of Descent to Avernus's Duke Thalamra Vanthampur. [*]In an effort to help find shelters for the locals from dragon attacks, they explored the dwarven ruin of Axeholm (DoIP's Axeholm), where they discovered dozens of ghouls and a banshee. After clearing out many of the ghouls, they had to run from the banshee and regroup in the nearby town of Fattore (converted Burle from Saltmarsh). There they did some research to discover that the banshee was formerly an Eladrin adventurer who centuries ago had fallen in love with the dwarven castellan of Axeholm, even going so far as to convert her to the worship of Srasama. Together, they raided Clergy vaults in search of powerful items. They recovered the Shield of the Chained Lord (Avernus's Shield of the Hidden Lord, upgraded to an artifact with some ghoul-focused abilities), but then the Malice came. The shield cursed the Castellan to become a ghoul when she died with Srasama, but as a dwarf, her soul did not pass on with the other Eladrin women. The Eladrin's spirit manifested as a banshee due to her grief at bringing about the death of her beloved. The group discovered they could break the curse and let the lovers move on into the afterlife together if they could find and destroy the shield. They communicated with the ghoul castellan, who led them to the shield and then distracted the banshee so they could escape. The shield is a Clergy artifact made to entrap a demon. The only place to destroy it is in the forges of Sid Minos where it was created. Unbeknownst to the group, Sid Minos will suffer a catastrophe very soon and be pulled to Jiese. (Avernus's Elturel) [*]While on their way back to Axeholm, they encountered a wild-haired Eladrin named Smiler who was riding a two-wheeled infernal machine that screamed as it went. He told them about a meeting taking place at the nearby Rivergard Keep (PotA Rivergard Keep, but then I changed everything but the map) and asked for directions. After finishing up at Axeholm, they found a flyer in Fattore advertising for adventurers needed at Rivergard Keep. And that's where they stumbled upon a meeting of a secret society who has discovered that the planes are unstable and a version of the Axis Seal ritual needs to be performed with a series of magic items related to each of the eight Zeitgeist elements. [/LIST] I will cover the meeting in my next post. [/QUOTE]
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