Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="skotothalamos" data-source="post: 8079405" data-attributes="member: 83398"><p>The group arrived at Rivergard Keep, where they spotted musket-wielding guards in House Oweland livery. Realizing that the guards of their main business competitor probably would know who they are, they took some time to apply mundane and magical disguises, and then approached the keep, flashing the "Adventurers Wanted" flyer they had found in Fattore. The somewhat confused gate guards ("oh, that's today?") led them to the keep's chapel to wait for someone important to deal with them.</p><p></p><p>Sam's disguise had been to wildshape into a cat, so he wandered the grounds and scouted while the others stayed in the chapel. Igbrin made a duplicate (Trickery Cleric) and sent the duplicate to ask for a bathroom, to have a second scout.</p><p></p><p>Sam stumbled upon a meeting happening in a ground-floor room of a tower. He hopped in the window and watched for a while, mostly out of sight. He saw Don-Jon Raskin leading the meeting. He also saw the eladrin Smiler, the human Eda Oweland, and a man in ornate plate armor standing watch. The group seemed to be meeting to go over their plans and report on their individual progress.</p><p></p><p>Don-Jon said he was looking for "the shield" among local dwarven ruins, but had not found anything yet.</p><p>Smiler said his search for "the sword" had run into trouble when most of his Defilers had been lost to rivals. He was currently seeking replacements.</p><p>Oweland said that her divinations had led her to a puzzlebox with something unknown inside. She had one of her sons working on cracking it.</p><p>The armored man said that he knew where to find the trident, but needed to find some competent adventurers to help out.</p><p>A man Sam couldn't see said he needed to perform a ritual to try to get "the axe," but more research was needed.</p><p>A strange voice that seemed to appear inside Sam's head and sometimes sounded like it was being played backwards stated that it had tracked "the orrery" to a crash site in the Parete Peaks (on the Sid Minos isle) and he believed that once recovered, it would lead to "the heart of Sijhen."</p><p>Then Don-Jon reminded everyone that they still needed to discover and recover two more items to complete their mission.</p><p></p><p>As they wrapped up, Sam had a good look at Don-Jon's corkboard, and memorized it as quickly as he could.</p><p></p><p>Here's what they conveniently stumbled in on:</p><p></p><p>I was putting all of their planets from the end of Zeitgeist into a spreadsheet to track the various elements in the new solar system in an effort to find out how to make the solar system "wrong." Then it occured to me: There are 8 planet spots, and 8 elements. Each slot is expected to take one element, but every planet brings a secondary element along with. I felt that a properly-balanced system would also balance the secondary elements, so that there was one primary and secondary of each element. Instead, the system they build has like 6 planets with secondary time energy, and only two with fire at all, including Jiese. Not only had they unbalanced the system with 14 planets, but there is an uneven amount of elemental energy being channeled into the system. This lack of balance will destabilize the system within a generation, tearing it apart. (which will be soon represented by the ripping out of Sid Minos from reality).</p><p></p><p>Benedict Pemberton has noticed this and formed a new Illuminati to re-do the Axis Seal ritual. The members he has so far are Rock Rackus (whose life has been prolonged by being encased in a suit of power armor), Smiler, Eda Oweland, Vlendam Heid, and a white slaad (who was a primary npc in our pre-zeitgeist campaign. He enabled time travel and helped the group about as much as he hindered them. The group named him "Q.") And himself, in a new human form, that of Don-Jon Raskin, so I didn't give up the whole thing immediately.</p><p></p><p>They don't have access to a giant mech to lift the seal, so they're going to cheat a bit. The old Ob palace off the coast of Vendricce has fallen to ruins, and the various planar paintings stored in the basement have started to bleed into reality (creating the DoomVault from Dead in Thay). They need to find elementally-charged powerful magic items (Artifact or Legendary) and take them to the basement to infuse them with planar energy, making them into new planar icons. Once that's done, they will use some teleport or time shenanigans to re-do the ritual. Haven't worked that part out yet, but it might involve Q taking them to when their Zeitgeist PCs were fighting Nicodemus. Or they might be able to do the ritual there in the Ob basement. I'll sort that out later. </p><p></p><p>So the point of this is to give the PCs a bunch of item quests if they want to get involved. So far, they think that they just found the villains, so this will be interesting.</p><p></p><p>The items the Illuminati are looking for:</p><p></p><p>The Shield of the Hidden Lord (Avernus)</p><p>The Sword of Zariel (Avernus)</p><p>Whelm (White Plume Mountain)</p><p>Axe of the Dwarvish Lords (DMG. I'll do something with the Lost Riders)</p><p>The Orrery of the Wandered (Acquisitions Incorporated, but I'm thinking of putting it in Expedition to the Barrier Peaks)</p><p>Stone of Golorr (renamed the Heart of Sijhen)</p><p></p><p>Still working on Life and Death items. I'm thinking the skull of the demilich of Vicemi Terio at the center of the DoomVault will make a nice death item. There's a life item in the Wildemount guide that I liked, but can't remember the name of. One of the items that levels up with its user, so I can get it to them early.</p><p></p><p>So... that's the plan. We'll see what happens.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 8079405, member: 83398"] The group arrived at Rivergard Keep, where they spotted musket-wielding guards in House Oweland livery. Realizing that the guards of their main business competitor probably would know who they are, they took some time to apply mundane and magical disguises, and then approached the keep, flashing the "Adventurers Wanted" flyer they had found in Fattore. The somewhat confused gate guards ("oh, that's today?") led them to the keep's chapel to wait for someone important to deal with them. Sam's disguise had been to wildshape into a cat, so he wandered the grounds and scouted while the others stayed in the chapel. Igbrin made a duplicate (Trickery Cleric) and sent the duplicate to ask for a bathroom, to have a second scout. Sam stumbled upon a meeting happening in a ground-floor room of a tower. He hopped in the window and watched for a while, mostly out of sight. He saw Don-Jon Raskin leading the meeting. He also saw the eladrin Smiler, the human Eda Oweland, and a man in ornate plate armor standing watch. The group seemed to be meeting to go over their plans and report on their individual progress. Don-Jon said he was looking for "the shield" among local dwarven ruins, but had not found anything yet. Smiler said his search for "the sword" had run into trouble when most of his Defilers had been lost to rivals. He was currently seeking replacements. Oweland said that her divinations had led her to a puzzlebox with something unknown inside. She had one of her sons working on cracking it. The armored man said that he knew where to find the trident, but needed to find some competent adventurers to help out. A man Sam couldn't see said he needed to perform a ritual to try to get "the axe," but more research was needed. A strange voice that seemed to appear inside Sam's head and sometimes sounded like it was being played backwards stated that it had tracked "the orrery" to a crash site in the Parete Peaks (on the Sid Minos isle) and he believed that once recovered, it would lead to "the heart of Sijhen." Then Don-Jon reminded everyone that they still needed to discover and recover two more items to complete their mission. As they wrapped up, Sam had a good look at Don-Jon's corkboard, and memorized it as quickly as he could. Here's what they conveniently stumbled in on: I was putting all of their planets from the end of Zeitgeist into a spreadsheet to track the various elements in the new solar system in an effort to find out how to make the solar system "wrong." Then it occured to me: There are 8 planet spots, and 8 elements. Each slot is expected to take one element, but every planet brings a secondary element along with. I felt that a properly-balanced system would also balance the secondary elements, so that there was one primary and secondary of each element. Instead, the system they build has like 6 planets with secondary time energy, and only two with fire at all, including Jiese. Not only had they unbalanced the system with 14 planets, but there is an uneven amount of elemental energy being channeled into the system. This lack of balance will destabilize the system within a generation, tearing it apart. (which will be soon represented by the ripping out of Sid Minos from reality). Benedict Pemberton has noticed this and formed a new Illuminati to re-do the Axis Seal ritual. The members he has so far are Rock Rackus (whose life has been prolonged by being encased in a suit of power armor), Smiler, Eda Oweland, Vlendam Heid, and a white slaad (who was a primary npc in our pre-zeitgeist campaign. He enabled time travel and helped the group about as much as he hindered them. The group named him "Q.") And himself, in a new human form, that of Don-Jon Raskin, so I didn't give up the whole thing immediately. They don't have access to a giant mech to lift the seal, so they're going to cheat a bit. The old Ob palace off the coast of Vendricce has fallen to ruins, and the various planar paintings stored in the basement have started to bleed into reality (creating the DoomVault from Dead in Thay). They need to find elementally-charged powerful magic items (Artifact or Legendary) and take them to the basement to infuse them with planar energy, making them into new planar icons. Once that's done, they will use some teleport or time shenanigans to re-do the ritual. Haven't worked that part out yet, but it might involve Q taking them to when their Zeitgeist PCs were fighting Nicodemus. Or they might be able to do the ritual there in the Ob basement. I'll sort that out later. So the point of this is to give the PCs a bunch of item quests if they want to get involved. So far, they think that they just found the villains, so this will be interesting. The items the Illuminati are looking for: The Shield of the Hidden Lord (Avernus) The Sword of Zariel (Avernus) Whelm (White Plume Mountain) Axe of the Dwarvish Lords (DMG. I'll do something with the Lost Riders) The Orrery of the Wandered (Acquisitions Incorporated, but I'm thinking of putting it in Expedition to the Barrier Peaks) Stone of Golorr (renamed the Heart of Sijhen) Still working on Life and Death items. I'm thinking the skull of the demilich of Vicemi Terio at the center of the DoomVault will make a nice death item. There's a life item in the Wildemount guide that I liked, but can't remember the name of. One of the items that levels up with its user, so I can get it to them early. So... that's the plan. We'll see what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
Top