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A Potent Hexblade
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<blockquote data-quote="zeb.hillard" data-source="post: 3425251" data-attributes="member: 46030"><p>I think Charisma should be your second highest stat, due to the fact that both Intimidate and your Curse DC are based off of it.</p><p></p><p>As for feats, there are two that are almost too important to be without.</p><p></p><p>Ability Focus: Hexblade's Curse (MMI): It raises the DC by 2, putting it about the average save point of most monsters you will encounter, and ensuring that the few times you will pull it off, it is successful.</p><p></p><p>Practiced Spellcaster (ComArc): This one is quite strong for a Hexblade, as at 20th level you still have a Caster Level of 14 (Pick up Ioun Stones to help this out) and you have a slim slim chance to use some of your more debilitating spells against enemies with SR and actually succeed in casting them.</p><p></p><p>Intimidating Strike (PhBII): Is a good Feat for a low-level Hexblade, if your DM allows the retraining rules later on. You don't want to give up a full attack to give an enemy the shaken condition if you plan on being primary-melee.</p><p></p><p>Battle Caster (ComArc): Lets you move up to Mithral Full Plate and not worry about spell failure, which is always nice.</p><p></p><p>And finally, if you can convince your DM to let you have a "Move Action Demoralization" or the feat/skill trick that allows you Demoralize multiple enemies at once, that should be a strong choice as well. Work on stacking the frightened conditions as much as possible, and you should end up fairly strong.</p></blockquote><p></p>
[QUOTE="zeb.hillard, post: 3425251, member: 46030"] I think Charisma should be your second highest stat, due to the fact that both Intimidate and your Curse DC are based off of it. As for feats, there are two that are almost too important to be without. Ability Focus: Hexblade's Curse (MMI): It raises the DC by 2, putting it about the average save point of most monsters you will encounter, and ensuring that the few times you will pull it off, it is successful. Practiced Spellcaster (ComArc): This one is quite strong for a Hexblade, as at 20th level you still have a Caster Level of 14 (Pick up Ioun Stones to help this out) and you have a slim slim chance to use some of your more debilitating spells against enemies with SR and actually succeed in casting them. Intimidating Strike (PhBII): Is a good Feat for a low-level Hexblade, if your DM allows the retraining rules later on. You don't want to give up a full attack to give an enemy the shaken condition if you plan on being primary-melee. Battle Caster (ComArc): Lets you move up to Mithral Full Plate and not worry about spell failure, which is always nice. And finally, if you can convince your DM to let you have a "Move Action Demoralization" or the feat/skill trick that allows you Demoralize multiple enemies at once, that should be a strong choice as well. Work on stacking the frightened conditions as much as possible, and you should end up fairly strong. [/QUOTE]
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A Potent Hexblade
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