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A Potent Hexblade
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<blockquote data-quote="zeb.hillard" data-source="post: 3425927" data-attributes="member: 46030"><p>I'm playing a Hexblade right now in a PbP with the following stats:</p><p>12/14/12/14/10/16</p><p></p><p>You could reverse the Strength and Dexterity (Relying on Gloves of Dexterity +4 later on in your career), and move the Intelligence down 1 point to split 13's with Constitution and Intelligence so you're qualifying for Combat Expertise. You'll also eventually want a +1 Sweeping Scythe (I forget the book the enhancement is from, but it gives a +4 to Trip checks).</p><p></p><p>Oh...use the Hexblade Alternate Class feature in PHBII, it gives your opponent a penalty to saves, which allows for easier Hexing, and to armor class, which allows for even easier trips.</p><p></p><p>A Spring-Attacking Trip Build would require 5 feats, and with Ability Focus: Hexblade's Curse thrown into the mix, it would take you until 12th level to fully come into your own, while being...somewhat mediocre to begin with. The problem with the Hexblade (In my opinion) is that it was mostly...forgotten...after the publication of Complete Warrior, and needs all the help early on that it can get.</p><p></p><p>If you're using a 2-handed weapon, I think you'd be better off going Improved Trip with Power Attack, instead of the Mobility method. You'll push more damage, but you still won't be a front-line warrior. Now, if you took 3 levels in Barbarian or Rogue later on, different story...but it seems like you may be planning on Hexblade straight through.</p><p></p><p>(Though, to encourage multiclassing...might I suggest Hexblade 5/Fighter 2/Rogue 3/Paladin of Tyrrany 3/Blackguard 7...nothing gets more 'mis'fortunate than that happy fun guy.)</p></blockquote><p></p>
[QUOTE="zeb.hillard, post: 3425927, member: 46030"] I'm playing a Hexblade right now in a PbP with the following stats: 12/14/12/14/10/16 You could reverse the Strength and Dexterity (Relying on Gloves of Dexterity +4 later on in your career), and move the Intelligence down 1 point to split 13's with Constitution and Intelligence so you're qualifying for Combat Expertise. You'll also eventually want a +1 Sweeping Scythe (I forget the book the enhancement is from, but it gives a +4 to Trip checks). Oh...use the Hexblade Alternate Class feature in PHBII, it gives your opponent a penalty to saves, which allows for easier Hexing, and to armor class, which allows for even easier trips. A Spring-Attacking Trip Build would require 5 feats, and with Ability Focus: Hexblade's Curse thrown into the mix, it would take you until 12th level to fully come into your own, while being...somewhat mediocre to begin with. The problem with the Hexblade (In my opinion) is that it was mostly...forgotten...after the publication of Complete Warrior, and needs all the help early on that it can get. If you're using a 2-handed weapon, I think you'd be better off going Improved Trip with Power Attack, instead of the Mobility method. You'll push more damage, but you still won't be a front-line warrior. Now, if you took 3 levels in Barbarian or Rogue later on, different story...but it seems like you may be planning on Hexblade straight through. (Though, to encourage multiclassing...might I suggest Hexblade 5/Fighter 2/Rogue 3/Paladin of Tyrrany 3/Blackguard 7...nothing gets more 'mis'fortunate than that happy fun guy.) [/QUOTE]
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