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A Potent Hexblade
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<blockquote data-quote="Nazhkandrias" data-source="post: 3427217" data-attributes="member: 50521"><p>All of these are excellent suggestions! I'll try to deal with them one by one.</p><p></p><p></p><p>Forgot about that one - I remembered tripping had SOMETHING to do with a Dex check; guess I got the defender's and the attacker's checks mixed up. I mostly went with Dex to boost the armor class a bit, but I'll probably end up putting Str and Dex on an even keel - in the +2 to +3 range each. That extra damage from Str will be nice, especially with a scythe - it lacks in direct punch. But whether I favor Str or Dex slightly over the other depends on if I want to multiclass - taking a few levels in rogue would make me pick Dex, but if I went with a more Str oriented class, I'd pick Str. I am intending to go full Hexblade, however. I might take a few levels in a prestige class (if I can find a suitable one), but that's it.</p><p></p><p></p><p>Most definitely. That will help to complement the debuffer aspect greatly, and I'm sure I could discuss it with the DM to get even more benefits from it. A shadowy panther standing next to a warrior who bends the laws of probability itself to his whim should offer a favorable circumstances bonus to an Intimidate check, wouldn't you say?</p><p></p><p></p><p>Yes, I forgot about that little bonus that 2H weapons get with power attack - it will help. I don't intend to be a primary melee specialist, but I do intend to help out with the front - if my party lands a Fighter or Barbarian, I'll serve as their backup and debuffer, leaving them free to focus on pure damage, and if my party scores a ranger or another secondary combatant, we'll coordinate as well as possible to make up for the lack of a primary melee specialist - to tell the truth, I'd rather face a Fighter than a Hexblade and a Cleric team anyday.</p><p></p><p></p><p>I SERIOUSLY doubt it. Consider this - I hit 10 with my scythe. Fairly easy, if I have good Str and a buff or two. I get a free trip. OK, that's pushing it. After that trip, they're knocked prone, and I get a free attack with Improved Trip. Ouch, a bit too much. THEN I get an AoO when they stand up. With a standard action, I just made three attacks and knocked off my opponent's move action. I doubt my DM will go for that!</p><p></p><p>It is a cool visual, though... "You make a sweeping slash at their legs, and with an expert sweep, you twist your scythe and flip them over. With the inertia from your strike, you execute a spinning maneuver and slam the scythe directly through their chestplate. As they feebly try to stand up, you make a mighty downward stroke, pinning them to the ground by their head and ensuring that they won't ever get up." Wow, that's a cool image...</p><p></p><p></p><p>I probably won't be able to convince him to let me add those to the bonus feat pool, since he'll allow a lot of different books, but he tends to say no to major substitutions like that without a significant tradeoff. About the only thing I can convince him to add to those pools are the Hex feats from Dragon - it would be silly if he said no.</p><p></p><p>As for Sudden Stunning, can you give me some specific details on the MIC version? I like the sound of it, since I'm going for that high Cha score - plus, my theme is Weakening and Incapacitation - tripping and debuffing. Stunning makes it all the better!</p><p></p><p>On a bit of a tangent, I was thinking... I might invest in an Exotic Weapon. But I can't find any that really caught my interest, so I figured, why not create one? The basic idea is this - it's a greatscythe. Two-handed exotic, larger damage die, same crit, trip-capable, very heavy, VERY cool. Check out the thread in the House Rules forum - <a href="http://www.enworld.org/showthread.php?t=192242" target="_blank">http://www.enworld.org/showthread.php?t=192242</a>. Please comment on this - if it gets approval from the forum users and my DM, I just might burn a feat to up my damage a bit, yet maintain my trip build.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3427217, member: 50521"] All of these are excellent suggestions! I'll try to deal with them one by one. Forgot about that one - I remembered tripping had SOMETHING to do with a Dex check; guess I got the defender's and the attacker's checks mixed up. I mostly went with Dex to boost the armor class a bit, but I'll probably end up putting Str and Dex on an even keel - in the +2 to +3 range each. That extra damage from Str will be nice, especially with a scythe - it lacks in direct punch. But whether I favor Str or Dex slightly over the other depends on if I want to multiclass - taking a few levels in rogue would make me pick Dex, but if I went with a more Str oriented class, I'd pick Str. I am intending to go full Hexblade, however. I might take a few levels in a prestige class (if I can find a suitable one), but that's it. Most definitely. That will help to complement the debuffer aspect greatly, and I'm sure I could discuss it with the DM to get even more benefits from it. A shadowy panther standing next to a warrior who bends the laws of probability itself to his whim should offer a favorable circumstances bonus to an Intimidate check, wouldn't you say? Yes, I forgot about that little bonus that 2H weapons get with power attack - it will help. I don't intend to be a primary melee specialist, but I do intend to help out with the front - if my party lands a Fighter or Barbarian, I'll serve as their backup and debuffer, leaving them free to focus on pure damage, and if my party scores a ranger or another secondary combatant, we'll coordinate as well as possible to make up for the lack of a primary melee specialist - to tell the truth, I'd rather face a Fighter than a Hexblade and a Cleric team anyday. I SERIOUSLY doubt it. Consider this - I hit 10 with my scythe. Fairly easy, if I have good Str and a buff or two. I get a free trip. OK, that's pushing it. After that trip, they're knocked prone, and I get a free attack with Improved Trip. Ouch, a bit too much. THEN I get an AoO when they stand up. With a standard action, I just made three attacks and knocked off my opponent's move action. I doubt my DM will go for that! It is a cool visual, though... "You make a sweeping slash at their legs, and with an expert sweep, you twist your scythe and flip them over. With the inertia from your strike, you execute a spinning maneuver and slam the scythe directly through their chestplate. As they feebly try to stand up, you make a mighty downward stroke, pinning them to the ground by their head and ensuring that they won't ever get up." Wow, that's a cool image... I probably won't be able to convince him to let me add those to the bonus feat pool, since he'll allow a lot of different books, but he tends to say no to major substitutions like that without a significant tradeoff. About the only thing I can convince him to add to those pools are the Hex feats from Dragon - it would be silly if he said no. As for Sudden Stunning, can you give me some specific details on the MIC version? I like the sound of it, since I'm going for that high Cha score - plus, my theme is Weakening and Incapacitation - tripping and debuffing. Stunning makes it all the better! On a bit of a tangent, I was thinking... I might invest in an Exotic Weapon. But I can't find any that really caught my interest, so I figured, why not create one? The basic idea is this - it's a greatscythe. Two-handed exotic, larger damage die, same crit, trip-capable, very heavy, VERY cool. Check out the thread in the House Rules forum - [URL]http://www.enworld.org/showthread.php?t=192242[/URL]. Please comment on this - if it gets approval from the forum users and my DM, I just might burn a feat to up my damage a bit, yet maintain my trip build. [/QUOTE]
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