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A Potent Hexblade
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<blockquote data-quote="hanniball" data-source="post: 3433677" data-attributes="member: 48357"><p>For race, I'd stick with Human. The bonus feat is obviously great, but the additional skill points are a great boon to any melee character. Especially one trying to max out Spellcraft, Concentration, Knowledge (Arcana) and still maintain a decent Intimidate, Bluff and Ride.</p><p></p><p>I would prioritize a Trip-based Hexblade's stats as such: Str>Cha>Con>Int>Dex>Wis</p><p></p><p>With a 28 point buy it'd look something like: 15/12/14/13/8/14. Whatever you decide on, just remember that Charisma governs your Curse DC, spell save DCs, bonus spells, Aura of Unluck duration (IIRC), and a few key class skills. Not to mention you add your Charisma mod to saving throws vs. spells!</p><p></p><p>If you're willing to multi-class, I'd recommend 3 levels in the Blackguard Prc. This nets you Poison Use, Charisma mod to all saving throws, Smite Good 1/day, Command Undead, and Aura of Despair. The Aura is a great debuff and, when combined with Ability Focus: Curse and your Dark Companion, your Curse is far more likely to succeed. The Command Undead ability opens the door to Divine feats which can greatly augment your offensive (Divine Might) and defensive (Divine Shield/Vigor) capabilities.</p><p></p><p>Here's a quick suggestion for a Hexblade/Blackguard build:</p><p></p><p>Human Hex (Dark Companion variant) 16/Ftr 1/Blk 3 (Hex 5/Ftr 1/Blk 3/Hex +11)</p><p></p><p>Feats: Ability Focus: Curse (Human), Power Attack (1), Cleave (3), Spell Focus: Necromancy (Hex 5), Improved Sunder (Ftr 1), Combat Brute (6), Combat Expertise (9), Improved Trip (12), Greater Spell Focus: Necro (Hex 10), Divine Might (15), Practiced Spellcaster: Hexblade (18), Spell Focus: Illusion/Enchantment (Hexblade 15)</p><p></p><p>Whatever you do, don't forget about the Hexblade's interesting spell list. Namely, Polymorph and Enervation. Loading up on scrolls and wands will provide even more options for when things go awry. </p><p></p><p>Either way...just my 2 cp</p></blockquote><p></p>
[QUOTE="hanniball, post: 3433677, member: 48357"] For race, I'd stick with Human. The bonus feat is obviously great, but the additional skill points are a great boon to any melee character. Especially one trying to max out Spellcraft, Concentration, Knowledge (Arcana) and still maintain a decent Intimidate, Bluff and Ride. I would prioritize a Trip-based Hexblade's stats as such: Str>Cha>Con>Int>Dex>Wis With a 28 point buy it'd look something like: 15/12/14/13/8/14. Whatever you decide on, just remember that Charisma governs your Curse DC, spell save DCs, bonus spells, Aura of Unluck duration (IIRC), and a few key class skills. Not to mention you add your Charisma mod to saving throws vs. spells! If you're willing to multi-class, I'd recommend 3 levels in the Blackguard Prc. This nets you Poison Use, Charisma mod to all saving throws, Smite Good 1/day, Command Undead, and Aura of Despair. The Aura is a great debuff and, when combined with Ability Focus: Curse and your Dark Companion, your Curse is far more likely to succeed. The Command Undead ability opens the door to Divine feats which can greatly augment your offensive (Divine Might) and defensive (Divine Shield/Vigor) capabilities. Here's a quick suggestion for a Hexblade/Blackguard build: Human Hex (Dark Companion variant) 16/Ftr 1/Blk 3 (Hex 5/Ftr 1/Blk 3/Hex +11) Feats: Ability Focus: Curse (Human), Power Attack (1), Cleave (3), Spell Focus: Necromancy (Hex 5), Improved Sunder (Ftr 1), Combat Brute (6), Combat Expertise (9), Improved Trip (12), Greater Spell Focus: Necro (Hex 10), Divine Might (15), Practiced Spellcaster: Hexblade (18), Spell Focus: Illusion/Enchantment (Hexblade 15) Whatever you do, don't forget about the Hexblade's interesting spell list. Namely, Polymorph and Enervation. Loading up on scrolls and wands will provide even more options for when things go awry. Either way...just my 2 cp [/QUOTE]
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