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General Tabletop Discussion
*Pathfinder & Starfinder
A potential solution to the Hit Points debate
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5939869" data-attributes="member: 5868"><p>I'm w/ Morrus -- I don't particularly care to muddy the game by tracking both a wound point and vitality stat, even though various versions of d20 have done it quite well.</p><p></p><p>Though if you do it with D&D, the best way IMO is to have standard hit points as vitalilty and just use CON as wound points. Crits and some special attacks (poison) bypass HP directly to CON (in lieue of double or max damage); you start losing CON at zero HP, and you die at zero CON. This does remove the need for negative hit point tracking with death at negative CON, so in some ways I guess it isn't too different from the 3E/4E models.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5939869, member: 5868"] I'm w/ Morrus -- I don't particularly care to muddy the game by tracking both a wound point and vitality stat, even though various versions of d20 have done it quite well. Though if you do it with D&D, the best way IMO is to have standard hit points as vitalilty and just use CON as wound points. Crits and some special attacks (poison) bypass HP directly to CON (in lieue of double or max damage); you start losing CON at zero HP, and you die at zero CON. This does remove the need for negative hit point tracking with death at negative CON, so in some ways I guess it isn't too different from the 3E/4E models. [/QUOTE]
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A potential solution to the Hit Points debate
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