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General Tabletop Discussion
*Dungeons & Dragons
A Power Dial Separate From Level
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<blockquote data-quote="Reynard" data-source="post: 9206439" data-attributes="member: 467"><p>I have been thinking about this for a bit and wanted to discuss it and see if we could collectively come up with a way to make it happen.</p><p></p><p>I think there should be a power level dial that is independent of character level. That is, a set of rules adjustments that you can easily set to a preferred power level for characters that takes effect at level 1 and stays consistent and relevant throughout the campaign.</p><p></p><p>It seems to me the dial would adjust at least the following things: ability score array, hit dice size, healing rate, number of feats, and ability uses rest/recovery mechanics. For example, the high powered dial might give an array like 18, 17, 16, 15, 14, 12, increase hit dice by 2 steps, give bonus feats at every other level, etc... A low powered dial would have a meager array, decrease hit die types, and limit access to healing. That sort of thing.</p><p></p><p>As a starting point,: what specific areas do you think a Power Dial should impact, and how would you implement it?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9206439, member: 467"] I have been thinking about this for a bit and wanted to discuss it and see if we could collectively come up with a way to make it happen. I think there should be a power level dial that is independent of character level. That is, a set of rules adjustments that you can easily set to a preferred power level for characters that takes effect at level 1 and stays consistent and relevant throughout the campaign. It seems to me the dial would adjust at least the following things: ability score array, hit dice size, healing rate, number of feats, and ability uses rest/recovery mechanics. For example, the high powered dial might give an array like 18, 17, 16, 15, 14, 12, increase hit dice by 2 steps, give bonus feats at every other level, etc... A low powered dial would have a meager array, decrease hit die types, and limit access to healing. That sort of thing. As a starting point,: what specific areas do you think a Power Dial should impact, and how would you implement it? [/QUOTE]
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A Power Dial Separate From Level
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