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A powerful sword: "Frost Hammer"
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<blockquote data-quote="Numenorean" data-source="post: 2211131" data-attributes="member: 7264"><p>Ok, check this out. Its a powerful sword that will probably enter my campaign at some point in the future when the PCs are 12th-14th.</p><p></p><p>Hellédring "Frost Hammer of the North"</p><p></p><p>Bastard sword +3/+6 vs. fire-using-dwelling creatures Frost Brand</p><p>- is an <em>icy burst</em> weapon, doing +1d6 frost damage per hit, and 1d6 frost and 1d10 icy burst damage per critical hit</p><p>- protects wielder as if he were wearing a ring of fire resistance (major)</p><p>- can quench normal and magical fires if it comes in to contact with them (1d20+14)</p><p>- glows with a chill blue light near creatures of evil (dimly within 500', brightly within 100')</p><p>- wielder gains elven low light vision when weapon is carried or wielded</p><p>- wielder gains +1 to AC, Saves, Initiative when weapon is carried or wielded</p><p>- blade is sentient and goodly, communicates via empathy</p><p>- blade can cast <em>haste</em> upon wielder once per day for a 7 round duration</p><p></p><p></p><p>The story is that in ancient days a powerful elven lord gave this weapon to the chieftain of the first human tribe that entered the north region. It was given as a token of friendship to those men who were friends with the elves. The weapon was designed to battle dangerous dragons and demons that plagued the elves and men in those ancient days.</p></blockquote><p></p>
[QUOTE="Numenorean, post: 2211131, member: 7264"] Ok, check this out. Its a powerful sword that will probably enter my campaign at some point in the future when the PCs are 12th-14th. Hellédring "Frost Hammer of the North" Bastard sword +3/+6 vs. fire-using-dwelling creatures Frost Brand - is an [i]icy burst[/i] weapon, doing +1d6 frost damage per hit, and 1d6 frost and 1d10 icy burst damage per critical hit - protects wielder as if he were wearing a ring of fire resistance (major) - can quench normal and magical fires if it comes in to contact with them (1d20+14) - glows with a chill blue light near creatures of evil (dimly within 500', brightly within 100') - wielder gains elven low light vision when weapon is carried or wielded - wielder gains +1 to AC, Saves, Initiative when weapon is carried or wielded - blade is sentient and goodly, communicates via empathy - blade can cast [i]haste[/i] upon wielder once per day for a 7 round duration The story is that in ancient days a powerful elven lord gave this weapon to the chieftain of the first human tribe that entered the north region. It was given as a token of friendship to those men who were friends with the elves. The weapon was designed to battle dangerous dragons and demons that plagued the elves and men in those ancient days. [/QUOTE]
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