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A powergamer in a non-powergame.
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<blockquote data-quote="takyris" data-source="post: 3170448" data-attributes="member: 5171"><p>Heh.</p><p></p><p>Thanks, guys. And really, I just needed to let off some steam. This guy works with me, and it's a three-couple game -- the DM and his wife, me and my wife, and another coworker and his wife. All three of the guys (and my wife as well) work at BioWare, so quitting the game because I can't get Improved Feint or Spring Attack isn't going to happen. I also really want my wife's first pen & paper D&D experience to be a positive one, and she seems to be having fun, so I'm not going to rock the boat on this.</p><p></p><p>To be fair, we did get the scimitar after the bad guy died. Apparently we were supposed to run away from that fight (and we tried, but were failing ride checks), and the DM opted to let us keep the scimitar afterward. It no longer flames, but that at least is consistent -- weapons have runic magic that always wears out eventually, so the flaming enchantment was only good for a month (during which time we were travelling).</p><p></p><p>I'm just feeling a bit hemmed in, and I'm also feeling that I know the rules better than the DM, so that when the DM decides how something is going to work, and I know that it actually doesn't work that way, I feel a bit cheated. (Like Overrun, which he called Bull Rush and then did so as to get that extra attack.) On the one hand, this DM has fun NPCs and, I think, an interesting storyline. On the other hand, when I wanted to go scout out a bad guy area, I had to roll Streetwise (his homebrewed skill) to see what I COULD spot, then Spot to see what I DID spot, and then an Int check to see what I REMEMBERED spotting when I went back to my friends.</p><p></p><p>Also, I'm pissy about fighting monsters with DR in games without magical weapons. (The +3 scimitar is nonmagically enhanced -- it's made of Fine Steel.) If Power Attack doesn't get the x2 bonus for wielding a weapon with both hands, and there ARE NO magical items in the game, how, beyond sitting back and letting the party wizard tax himself to unconsciousness casting Magic Missile, do we kill the damn things? It's not scary and edgy and frightening. It's frustrating.</p><p></p><p>So I come here and rant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 3170448, member: 5171"] Heh. Thanks, guys. And really, I just needed to let off some steam. This guy works with me, and it's a three-couple game -- the DM and his wife, me and my wife, and another coworker and his wife. All three of the guys (and my wife as well) work at BioWare, so quitting the game because I can't get Improved Feint or Spring Attack isn't going to happen. I also really want my wife's first pen & paper D&D experience to be a positive one, and she seems to be having fun, so I'm not going to rock the boat on this. To be fair, we did get the scimitar after the bad guy died. Apparently we were supposed to run away from that fight (and we tried, but were failing ride checks), and the DM opted to let us keep the scimitar afterward. It no longer flames, but that at least is consistent -- weapons have runic magic that always wears out eventually, so the flaming enchantment was only good for a month (during which time we were travelling). I'm just feeling a bit hemmed in, and I'm also feeling that I know the rules better than the DM, so that when the DM decides how something is going to work, and I know that it actually doesn't work that way, I feel a bit cheated. (Like Overrun, which he called Bull Rush and then did so as to get that extra attack.) On the one hand, this DM has fun NPCs and, I think, an interesting storyline. On the other hand, when I wanted to go scout out a bad guy area, I had to roll Streetwise (his homebrewed skill) to see what I COULD spot, then Spot to see what I DID spot, and then an Int check to see what I REMEMBERED spotting when I went back to my friends. Also, I'm pissy about fighting monsters with DR in games without magical weapons. (The +3 scimitar is nonmagically enhanced -- it's made of Fine Steel.) If Power Attack doesn't get the x2 bonus for wielding a weapon with both hands, and there ARE NO magical items in the game, how, beyond sitting back and letting the party wizard tax himself to unconsciousness casting Magic Missile, do we kill the damn things? It's not scary and edgy and frightening. It's frustrating. So I come here and rant. :) [/QUOTE]
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