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A powergamer in a non-powergame.
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<blockquote data-quote="Rel" data-source="post: 3171269" data-attributes="member: 99"><p>Is it your perception that the other players really enjoy this guy's GMing style or at least don't mind it? Because if not then it's clear that this GM believes that compromise is key: Everybody should compromise to his rigid way of running a game.</p><p></p><p>I've seen this mindset before. This guy truly believes that the story he has to tell is so cool that if everybody will just listen to it then they'll absolutely love it. And it could be that he's right.</p><p></p><p>The problem is that there is more to gaming than the story. The WAY that the story gets told is through the game mechanics and if that isn't fun for the players then the best story in the world is pretty meaningnless because nobody wants to hear it.</p><p></p><p>Now if the rest of the group is fine and dandy with his style then you're kinda screwed. Then I guess that you grin and bear it as long as you can. But I think that your dissatisfaction with it is going to get worse because you're hyper aware of each time his style detracts from the fun you could be having.</p><p></p><p>My suggestion for him would be to read something about different playstyles. Either the opening couple chapters of the DMGII or Robin Laws <em>Robin's Laws of Good Gamemastering</em> would be good. They talk about how you bring your own playstyle to the GMing chair but how you still have to try and meet the other players halfway to their own styles. A frank discussion about which styles the other people identify themselves as would be helpful for ANY gaming group, even one with fewer troubles than this.</p><p></p><p>It is the single thing that has improved my campaigns the most.</p></blockquote><p></p>
[QUOTE="Rel, post: 3171269, member: 99"] Is it your perception that the other players really enjoy this guy's GMing style or at least don't mind it? Because if not then it's clear that this GM believes that compromise is key: Everybody should compromise to his rigid way of running a game. I've seen this mindset before. This guy truly believes that the story he has to tell is so cool that if everybody will just listen to it then they'll absolutely love it. And it could be that he's right. The problem is that there is more to gaming than the story. The WAY that the story gets told is through the game mechanics and if that isn't fun for the players then the best story in the world is pretty meaningnless because nobody wants to hear it. Now if the rest of the group is fine and dandy with his style then you're kinda screwed. Then I guess that you grin and bear it as long as you can. But I think that your dissatisfaction with it is going to get worse because you're hyper aware of each time his style detracts from the fun you could be having. My suggestion for him would be to read something about different playstyles. Either the opening couple chapters of the DMGII or Robin Laws [i]Robin's Laws of Good Gamemastering[/i] would be good. They talk about how you bring your own playstyle to the GMing chair but how you still have to try and meet the other players halfway to their own styles. A frank discussion about which styles the other people identify themselves as would be helpful for ANY gaming group, even one with fewer troubles than this. It is the single thing that has improved my campaigns the most. [/QUOTE]
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