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<blockquote data-quote="Ozmar" data-source="post: 3171688" data-attributes="member: 8021"><p>Now that's totally uncool. Is the "physics" of the game world consistent? If so, then the characters ought to know what to expect - after all, they've lived in that world all their lives. Its hard enough to accurately portray a character in a fictional world, without undermining the few reliable tools you have to do it. The character is intimately connected to his world in ways that the player can never fully experience: he understands the sights, the sounds, the smells, the feel of the air, he knows where his feet are on the path, and how close the arrow whizzes by his ear. He knows the creatures he faces and understands the dimensions of the battlefield in ways that the player can never fully appreciate. In other words, the character ought to know much more about his surroundings than we can glean through a DMs description or a battlemap. In order to help close this gap, players ought to be able to rely on some "knowns" in the game environment, whether its the known of consistent rules, interpersonal NPC relations, trends in politics, world physics, or just the DM's tendencies. Without knowns, its impossible to role-play a rational, thinking character. You can't make plans or predictions because you have no idea what to expect the outcome of any action to be. At best, you have to play Chaotic characters with no ability to plan, only to react to whatever random occurance is inflicted upon you.</p><p></p><p>Players need to have something other than DM's whim on which to hang their RPing hats. If he's going to change the laws of physics so you can't "plan", then that undermines the players' ability to play the game. He ought to at least give you everything that your characters know or believe about the world.</p><p></p><p>Ozmar the Lawful</p></blockquote><p></p>
[QUOTE="Ozmar, post: 3171688, member: 8021"] Now that's totally uncool. Is the "physics" of the game world consistent? If so, then the characters ought to know what to expect - after all, they've lived in that world all their lives. Its hard enough to accurately portray a character in a fictional world, without undermining the few reliable tools you have to do it. The character is intimately connected to his world in ways that the player can never fully experience: he understands the sights, the sounds, the smells, the feel of the air, he knows where his feet are on the path, and how close the arrow whizzes by his ear. He knows the creatures he faces and understands the dimensions of the battlefield in ways that the player can never fully appreciate. In other words, the character ought to know much more about his surroundings than we can glean through a DMs description or a battlemap. In order to help close this gap, players ought to be able to rely on some "knowns" in the game environment, whether its the known of consistent rules, interpersonal NPC relations, trends in politics, world physics, or just the DM's tendencies. Without knowns, its impossible to role-play a rational, thinking character. You can't make plans or predictions because you have no idea what to expect the outcome of any action to be. At best, you have to play Chaotic characters with no ability to plan, only to react to whatever random occurance is inflicted upon you. Players need to have something other than DM's whim on which to hang their RPing hats. If he's going to change the laws of physics so you can't "plan", then that undermines the players' ability to play the game. He ought to at least give you everything that your characters know or believe about the world. Ozmar the Lawful [/QUOTE]
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