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<blockquote data-quote="Kalshane" data-source="post: 3174561" data-attributes="member: 9505"><p>As others have said, the big problem isn't that he's done some massive house rule-based changes, but that he refuses to release those rules to the players, and seems to apply them to differently to the PCs vs. the NPCs.</p><p></p><p>I played in a D&D game that was heavily house-ruled to be closer to anime, fighting games and old-school MUSHes. We had clear-cut rules for what our characters could do, but things weren't exactly clear for the rest of the world. Which lead to a lot of frustration from both the players and the DM. The players because we never felt like we knew what was going on, and the DM for us not being able to figure out things he thought were obvious. We stuck with the campaign until the end because it was a really good story, but it was nowhere near as great a game it could have been because of the inconsistent and unclear rules. </p><p></p><p>Ten years later, the DM is actually re-running the same campaign with new players now and has taken the time to actually write up the rules. I've "sat in" on a couple sessions (he runs the game on via Open RPG due to his players being geographically diverse) and it's working so much better. In some ways I'm jealous of these new players in that they're getting to experience the game without all the frustration the original group had to go through.</p><p></p><p>I've yet to play in a game or run a game since that didn't have some form of house rules. In every instance the House Rules are distributed to all the players either electronically or via handouts and if they'd take up more than a page of paper, they're available to be referenced during the game session if neccessary. (I have a binder with all my house rules and player game world information in it that sits on the table with all the other books during any game I run.)</p></blockquote><p></p>
[QUOTE="Kalshane, post: 3174561, member: 9505"] As others have said, the big problem isn't that he's done some massive house rule-based changes, but that he refuses to release those rules to the players, and seems to apply them to differently to the PCs vs. the NPCs. I played in a D&D game that was heavily house-ruled to be closer to anime, fighting games and old-school MUSHes. We had clear-cut rules for what our characters could do, but things weren't exactly clear for the rest of the world. Which lead to a lot of frustration from both the players and the DM. The players because we never felt like we knew what was going on, and the DM for us not being able to figure out things he thought were obvious. We stuck with the campaign until the end because it was a really good story, but it was nowhere near as great a game it could have been because of the inconsistent and unclear rules. Ten years later, the DM is actually re-running the same campaign with new players now and has taken the time to actually write up the rules. I've "sat in" on a couple sessions (he runs the game on via Open RPG due to his players being geographically diverse) and it's working so much better. In some ways I'm jealous of these new players in that they're getting to experience the game without all the frustration the original group had to go through. I've yet to play in a game or run a game since that didn't have some form of house rules. In every instance the House Rules are distributed to all the players either electronically or via handouts and if they'd take up more than a page of paper, they're available to be referenced during the game session if neccessary. (I have a binder with all my house rules and player game world information in it that sits on the table with all the other books during any game I run.) [/QUOTE]
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