Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A powergamer in a non-powergame.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 3175049" data-attributes="member: 4134"><p>Wait, wait: This guy works for Bioware? He obviously never worked on NWN, as that turned out fine.</p><p></p><p>Or maybe he designs the cutscenes. Maybe that's all he did for the last 10 years, working on cutscenes for Baldur's Gate before working on those for NWN. He doesn't know better than to dictate everything, he things that's roleplaying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>You say you want your wife's first roleplaying experience being good, but I ask you: Are you often frustrated during or after the game? I'm sure she'd pick up on that. Is it that great for her if she sees that you're in torment there? Maybe she's just being polite: She seems to have fun, but does she really? Just some things to look into.</p><p></p><p></p><p></p><p>I am a powergamer. D&D is about powergaming. All roleplaying is, to a degree, about powergaming. A hero who can't accomplish anything has no place being a hero. He has to be good at something. Preferrably something that helps you doing hero stuff.</p><p></p><p>It's not to say that I only build twinks: I'm very concerned with characters that have personality. It just happens that I like to have effective abilities and be able to win any contest with reasonable odds. But back to the scheduled programme</p><p></p><p></p><p></p><p>Did he call you one? That would be a reason for instantly abandoning the game. It's an insult. A geeky insult, but an insult nonetheless. Even if the game were stellar (which it obviously isn't), I'd walk away.</p><p></p><p>From the stuff you tell me, there's several things that would make me shy away from the game.</p><p></p><p>Hourse-rules are fine, provided they:</p><p>- make sense, are consistant with the game world</p><p>- are declared before </p><p>- are not declared at a time when they screw up what the players are doing.</p><p></p><p>Not telling someone the rules, because "they'd use them to min-max", is not only ridiculous, it's insulting.</p><p></p><p>Railroading is one of the worst crimes a DM can commit, and many things you said support the theory that he is railroading. My question to you: can you change things in the campaign/storyline? Do your players' actions have any impact? </p><p></p><p>The DMPC thing is another big offender. It's closely related to railroading, as both toss you from the stage right into some seats in the audience, or at best to the background, as an extra.</p><p></p><p>The DWS (drow weapon syndrome) is another pet peeve of mine: You artificially make the enemies stronger, but decrease the players' rewards. Instead of fighting a bloke with a +2 sword and getting a +2 sword out of the deal, you fight a bloke with a +4 weapon, which turns to dust once you try to use it yourself.</p><p></p><p>You already said that you won't change anything, and won't quit, so apparently there's some great stuff going on there. Personally, I'd be long gone, the mix of veiled insults and accusations, arbitrary rules and otherwise turning the game into a novel (and I suspect not a good one) couldn't help but anger me. I'm not into D&D to be worked up.</p><p></p><p>You said so yourself: You're here to let off steam. Isn't that what you're supposed to do, at least in part, in the game itself? I know it's for me: You get together with nice people, and then thrash the heck out of some imagined blokes. Works wonders for venting some frustration. In fact, I'm in favour of one of Wizards' writers' suggestion (forgot who it was) to start every session with a fight. The official greetings for game sessions to be "roll init!" That way, everyone focuses, and, more important, everyone can start in early getting rid of some frustration. Beat the living bejeezus out of some critters. After that, you're a better man.</p><p></p><p>But if you have to vent steam from the game, something's wrong!</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3175049, member: 4134"] Wait, wait: This guy works for Bioware? He obviously never worked on NWN, as that turned out fine. Or maybe he designs the cutscenes. Maybe that's all he did for the last 10 years, working on cutscenes for Baldur's Gate before working on those for NWN. He doesn't know better than to dictate everything, he things that's roleplaying ;) You say you want your wife's first roleplaying experience being good, but I ask you: Are you often frustrated during or after the game? I'm sure she'd pick up on that. Is it that great for her if she sees that you're in torment there? Maybe she's just being polite: She seems to have fun, but does she really? Just some things to look into. I am a powergamer. D&D is about powergaming. All roleplaying is, to a degree, about powergaming. A hero who can't accomplish anything has no place being a hero. He has to be good at something. Preferrably something that helps you doing hero stuff. It's not to say that I only build twinks: I'm very concerned with characters that have personality. It just happens that I like to have effective abilities and be able to win any contest with reasonable odds. But back to the scheduled programme Did he call you one? That would be a reason for instantly abandoning the game. It's an insult. A geeky insult, but an insult nonetheless. Even if the game were stellar (which it obviously isn't), I'd walk away. From the stuff you tell me, there's several things that would make me shy away from the game. Hourse-rules are fine, provided they: - make sense, are consistant with the game world - are declared before - are not declared at a time when they screw up what the players are doing. Not telling someone the rules, because "they'd use them to min-max", is not only ridiculous, it's insulting. Railroading is one of the worst crimes a DM can commit, and many things you said support the theory that he is railroading. My question to you: can you change things in the campaign/storyline? Do your players' actions have any impact? The DMPC thing is another big offender. It's closely related to railroading, as both toss you from the stage right into some seats in the audience, or at best to the background, as an extra. The DWS (drow weapon syndrome) is another pet peeve of mine: You artificially make the enemies stronger, but decrease the players' rewards. Instead of fighting a bloke with a +2 sword and getting a +2 sword out of the deal, you fight a bloke with a +4 weapon, which turns to dust once you try to use it yourself. You already said that you won't change anything, and won't quit, so apparently there's some great stuff going on there. Personally, I'd be long gone, the mix of veiled insults and accusations, arbitrary rules and otherwise turning the game into a novel (and I suspect not a good one) couldn't help but anger me. I'm not into D&D to be worked up. You said so yourself: You're here to let off steam. Isn't that what you're supposed to do, at least in part, in the game itself? I know it's for me: You get together with nice people, and then thrash the heck out of some imagined blokes. Works wonders for venting some frustration. In fact, I'm in favour of one of Wizards' writers' suggestion (forgot who it was) to start every session with a fight. The official greetings for game sessions to be "roll init!" That way, everyone focuses, and, more important, everyone can start in early getting rid of some frustration. Beat the living bejeezus out of some critters. After that, you're a better man. But if you have to vent steam from the game, something's wrong! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A powergamer in a non-powergame.
Top