Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A powergamer in a non-powergame.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 3182951" data-attributes="member: 40522"><p>Too large to fit through the doorway? Then how'd she get it in her house in the first place? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I totally sympathize with this situation. My very first 3E campaign was run by a DM who assumed that everything ran the same way in 3E that it did in 1E. Seriously. He bought the books, had everyone convert their characters at the next session (that's right, they were still playing 1E in 2001) and they started playing. But I had just moved to a new town and needed to game something fierce- I had been seperated from my old gaming group and that 3rd edition was taunting me. Whatever, it'll be fun... right?</p><p></p><p>Character generation was 3d6 in order. This was the first of many times that I heard, "Don't worry about what the <em>Player's Handbook</em> says, I've been playing the game for twenty years." Ummm... Okay, so I got the classic elf thief (rogues are still called thieves to this DM, every PC rogue had to belong to the thieves guild and all that). My stats were (in order, after modifiers) Str 6, Dex 16, Con 5, Int 11, Wis 10, Cha 12. As you might imagine, the rule to reroll your ability scores with the net +0 modifier or worse went right out the door.</p><p></p><p>The Con of 5 also promtped a discussion about how I could only be an illusionist, but he couldn't find the qualifications for the illusionist class in the PHB, so he'd let it slide this time and let me play a thief.</p><p></p><p>That character miraculously survived all the way to 4th level, mostly by cowering in the rear of the party with the 'magic-users.' We were traipsing through the sewers beneath a city when suddenly a critter leaps out of the shadows and snatches our cleric and carries him down a passage. He then slams a thick iron door shut. All this happens in one round, without any sort of Spot/Listen checks to warn us of the danger. Um, okay... We're gonna go get our cleric back, right? This whole exchange promted a discussion of action types and all that, in which we learned that the DM considered it perfectly acceptable for monsters to do whatever they could "realistically do within one minute." This guy was still rolling 'surprise checks' on a d6 for crying out loud.</p><p></p><p>The DM informs us that our weapons won't do anything against an iron door. Our dwarf fighter asks what the walls are made of: masonry. He whips out his mining pick and starts swinging.</p><p></p><p>The DM got extremely mad because the dwarf happened to be carrying a pick. The game broke down for a solid 20 minutes at that point, in which the DM waxed poetic about how we were 'deliberately' trying to derail his beautiful plot. After his temper cooled, we got back to the game to find out that the walls were more than mere masonry, they were apparently reinforced with adamantine bars. The DM snidely tells us to start "thinking in character" to find a solution to the problem. I took 20 on a Search check. Finding no switches or secret passages, we hoped that we'd find the cleric's body later and we moved on.</p><p></p><p>You may not be surprised to learn that I never returned to that particular game.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3182951, member: 40522"] Too large to fit through the doorway? Then how'd she get it in her house in the first place? ;) I totally sympathize with this situation. My very first 3E campaign was run by a DM who assumed that everything ran the same way in 3E that it did in 1E. Seriously. He bought the books, had everyone convert their characters at the next session (that's right, they were still playing 1E in 2001) and they started playing. But I had just moved to a new town and needed to game something fierce- I had been seperated from my old gaming group and that 3rd edition was taunting me. Whatever, it'll be fun... right? Character generation was 3d6 in order. This was the first of many times that I heard, "Don't worry about what the [I]Player's Handbook[/I] says, I've been playing the game for twenty years." Ummm... Okay, so I got the classic elf thief (rogues are still called thieves to this DM, every PC rogue had to belong to the thieves guild and all that). My stats were (in order, after modifiers) Str 6, Dex 16, Con 5, Int 11, Wis 10, Cha 12. As you might imagine, the rule to reroll your ability scores with the net +0 modifier or worse went right out the door. The Con of 5 also promtped a discussion about how I could only be an illusionist, but he couldn't find the qualifications for the illusionist class in the PHB, so he'd let it slide this time and let me play a thief. That character miraculously survived all the way to 4th level, mostly by cowering in the rear of the party with the 'magic-users.' We were traipsing through the sewers beneath a city when suddenly a critter leaps out of the shadows and snatches our cleric and carries him down a passage. He then slams a thick iron door shut. All this happens in one round, without any sort of Spot/Listen checks to warn us of the danger. Um, okay... We're gonna go get our cleric back, right? This whole exchange promted a discussion of action types and all that, in which we learned that the DM considered it perfectly acceptable for monsters to do whatever they could "realistically do within one minute." This guy was still rolling 'surprise checks' on a d6 for crying out loud. The DM informs us that our weapons won't do anything against an iron door. Our dwarf fighter asks what the walls are made of: masonry. He whips out his mining pick and starts swinging. The DM got extremely mad because the dwarf happened to be carrying a pick. The game broke down for a solid 20 minutes at that point, in which the DM waxed poetic about how we were 'deliberately' trying to derail his beautiful plot. After his temper cooled, we got back to the game to find out that the walls were more than mere masonry, they were apparently reinforced with adamantine bars. The DM snidely tells us to start "thinking in character" to find a solution to the problem. I took 20 on a Search check. Finding no switches or secret passages, we hoped that we'd find the cleric's body later and we moved on. You may not be surprised to learn that I never returned to that particular game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A powergamer in a non-powergame.
Top