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<blockquote data-quote="Dykstrav" data-source="post: 3183223" data-attributes="member: 40522"><p>There's nothing inherently wrong with homebrew settings or house rules. People can play by the book and still run a bland game that's easily forgotten, or abuse the letter or spirit of the rules to railroad a plot. Bad structure and mediocre plot can't be blamed on rules. Likewise, good structure and engaging plots can't be credited to the rules.</p><p></p><p>That being said, I've been hosed by house rules more times than not. Alot of homebrews seem to be built around the idea of denying players information about the world. I can't count the number of DMs who have told me their motivation for designing a homebrew from scratch is so that the players can't go out and buy a book and know more about the setting than they do. This has never been my view- my own homebrew was started because I wanted an ancient-world style game but I didn't want to play a semi-mythical campaign in fantasy Greece. I didn't find a setting that appealed to this desire (although I love me some Greyhawk and Ravenloft). My own setting material is over 200 pages and I gladly distribute it to my players. I really get a kick out of seeing players pick a new feat from my book or working their character into the history of a particular town I've described.</p><p></p><p>But still, this whole thread got me fuming tonight about all the crummy DM's I've played under who wanted to try to push a game along with 'house rules' and his own homebrew setting. Got me thinking that it might be fun to play in/run a game that's entirely 'by the book.' Everything in the core rulebooks and most WotC publications would be totally legal. I wouldn't want a party of half-fiend/illithid warlock ninjas or anything, but the interesting options from different sources should be in there. Furthermore, all these things should work exactly as they do in their source. The setting is the generic, vanilla fantasy setting incumbent in the core rulebooks and we use the D&D pantheon.</p><p></p><p>How does that sound? Would anyone play like that?</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3183223, member: 40522"] There's nothing inherently wrong with homebrew settings or house rules. People can play by the book and still run a bland game that's easily forgotten, or abuse the letter or spirit of the rules to railroad a plot. Bad structure and mediocre plot can't be blamed on rules. Likewise, good structure and engaging plots can't be credited to the rules. That being said, I've been hosed by house rules more times than not. Alot of homebrews seem to be built around the idea of denying players information about the world. I can't count the number of DMs who have told me their motivation for designing a homebrew from scratch is so that the players can't go out and buy a book and know more about the setting than they do. This has never been my view- my own homebrew was started because I wanted an ancient-world style game but I didn't want to play a semi-mythical campaign in fantasy Greece. I didn't find a setting that appealed to this desire (although I love me some Greyhawk and Ravenloft). My own setting material is over 200 pages and I gladly distribute it to my players. I really get a kick out of seeing players pick a new feat from my book or working their character into the history of a particular town I've described. But still, this whole thread got me fuming tonight about all the crummy DM's I've played under who wanted to try to push a game along with 'house rules' and his own homebrew setting. Got me thinking that it might be fun to play in/run a game that's entirely 'by the book.' Everything in the core rulebooks and most WotC publications would be totally legal. I wouldn't want a party of half-fiend/illithid warlock ninjas or anything, but the interesting options from different sources should be in there. Furthermore, all these things should work exactly as they do in their source. The setting is the generic, vanilla fantasy setting incumbent in the core rulebooks and we use the D&D pantheon. How does that sound? Would anyone play like that? [/QUOTE]
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