Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
A Primer on 4e Terminology (Non-4e players please read)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 5778208" data-attributes="member: 55966"><p>Leaders are best at healing/buffing and have powers for that, Controllers have powers which disrupt opponents attacks and movement, Defenders have powers that aborb damage, and strikers have powers that do lots of damage. So yes, you are pigeon-holed by your class. Sometimes too much, because you can't make a really effective Theurge with the cleric or a damage-dealing fighter without choosing a similar class (ie. invoker) or a different class build (ie. fighter slayer). I defineately think there is room to improve this.</p><p></p><p>On the other hand, not having roles or rewarding people for having different roles, pretty much turns D&D into a game where all that matters is maximizing damage output and minimizing damage input. That's why in editions from 1e-3e if you had a party of clerics (the masters of minimizing damage input) you were good to go. If you have a party of clerics (or any other party comprised of a single role) in 4e, you're paste.</p><p></p><p>So by pigeon-holeing a class (or monster) like they did in 4e, they opened up more options in how the party should work as a team. I think however there should be a way to have customized party dynamics without losing customizable classes.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5778208, member: 55966"] Leaders are best at healing/buffing and have powers for that, Controllers have powers which disrupt opponents attacks and movement, Defenders have powers that aborb damage, and strikers have powers that do lots of damage. So yes, you are pigeon-holed by your class. Sometimes too much, because you can't make a really effective Theurge with the cleric or a damage-dealing fighter without choosing a similar class (ie. invoker) or a different class build (ie. fighter slayer). I defineately think there is room to improve this. On the other hand, not having roles or rewarding people for having different roles, pretty much turns D&D into a game where all that matters is maximizing damage output and minimizing damage input. That's why in editions from 1e-3e if you had a party of clerics (the masters of minimizing damage input) you were good to go. If you have a party of clerics (or any other party comprised of a single role) in 4e, you're paste. So by pigeon-holeing a class (or monster) like they did in 4e, they opened up more options in how the party should work as a team. I think however there should be a way to have customized party dynamics without losing customizable classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
A Primer on 4e Terminology (Non-4e players please read)
Top