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A Prison Campaign
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<blockquote data-quote="Decamber" data-source="post: 971200" data-attributes="member: 438"><p>Imagine a prison in a fantasy world; a well-guarded complex with 50ft walls and the Black Gate from Two Tower's, opened by ogres (?) as well. Orcish guards, a high level aristocrat as warder (think Shawshank Redemption) – lawful evil in alignment – and a torture chamber for those who won't abide by the Rules. A specific department for spellcasters. An execution room near the evil warder's tower (office). Different traps to make it nearly impossible to escape. You could base the whole campaign around this prison!</p><p></p><p>The prison holds Faerun's (or whatever) most dangerous criminals. (Think Alcatraz). There are gangs, mobs – mafia families – in the prison. Don Dwothic the Duergar vs. Don Corleone; the latter has the orcish guard team Lower Cellar on his side to fight the dwarves. The prisoners trade with... any ideas? (Similar to cigaretts, but more fantasy-ish).</p><p></p><p>The player character's are either to-be-prisoners (that is, you play some sessions where the PCs are committing a serious crime or being wrongfully convicted; the latter seems more fun IMO, btw), or they already are prisoners. They could either be newly arrived or they could be leader's of a respected gang. Or you could integrate the Shawshank Redemption plot (book and movie by Stephen King) – <em>A LITTLE SPOILER</em> – and let one player have an intelligent character skilled in economy, who helps the warder and guards out with financial problems. <em>END A LITTLE SPOILER</em> The door is open for any idea – the campaign could be serious, loony, tragical, gangster-ish, adventurous; hack-n-slash, story-telling, puzzle-solving, adventure-solving – practically anything.</p><p></p><p>What's going to happen on each game session, then? The PC's couldn't go around doing nothing – they have to earn experience and gold! Well, this is the tricky part. I guess they could help friends to get goods from outside. They could work as a lawyers – perhaps you could have a little union movement going on for the sake of the prisoners' justice. Do you have any ideas?</p><p></p><p>How does this sound? I guess it's a little wierd and not so suitable for a D&D campaign. I think I'm just a little exalted by having recently seen the great movie Shawshank Redemption (recommendation). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Decamber, post: 971200, member: 438"] Imagine a prison in a fantasy world; a well-guarded complex with 50ft walls and the Black Gate from Two Tower's, opened by ogres (?) as well. Orcish guards, a high level aristocrat as warder (think Shawshank Redemption) – lawful evil in alignment – and a torture chamber for those who won't abide by the Rules. A specific department for spellcasters. An execution room near the evil warder's tower (office). Different traps to make it nearly impossible to escape. You could base the whole campaign around this prison! The prison holds Faerun's (or whatever) most dangerous criminals. (Think Alcatraz). There are gangs, mobs – mafia families – in the prison. Don Dwothic the Duergar vs. Don Corleone; the latter has the orcish guard team Lower Cellar on his side to fight the dwarves. The prisoners trade with... any ideas? (Similar to cigaretts, but more fantasy-ish). The player character's are either to-be-prisoners (that is, you play some sessions where the PCs are committing a serious crime or being wrongfully convicted; the latter seems more fun IMO, btw), or they already are prisoners. They could either be newly arrived or they could be leader's of a respected gang. Or you could integrate the Shawshank Redemption plot (book and movie by Stephen King) – [i]A LITTLE SPOILER[/i] – and let one player have an intelligent character skilled in economy, who helps the warder and guards out with financial problems. [i]END A LITTLE SPOILER[/i] The door is open for any idea – the campaign could be serious, loony, tragical, gangster-ish, adventurous; hack-n-slash, story-telling, puzzle-solving, adventure-solving – practically anything. What's going to happen on each game session, then? The PC's couldn't go around doing nothing – they have to earn experience and gold! Well, this is the tricky part. I guess they could help friends to get goods from outside. They could work as a lawyers – perhaps you could have a little union movement going on for the sake of the prisoners' justice. Do you have any ideas? How does this sound? I guess it's a little wierd and not so suitable for a D&D campaign. I think I'm just a little exalted by having recently seen the great movie Shawshank Redemption (recommendation). :) [/QUOTE]
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