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A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)
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<blockquote data-quote="renau1g" data-source="post: 4889396" data-attributes="member: 54810"><p>Carolina loads and fires a crossbow quarrel with a sly flourish, hoping to catch the figure near the barrel while it is distracted by the fire. Her shot strikes the barrel dead center, in a vital area. The creature in the water flinches, but then smiles as the barrel is the target.</p><p></p><p>Raiyek trips on a piece of rubble before his leap from the ledge. His body lunges foward and just by shear effort, Raiyek manages to land upright, although the splash covers his armor in sewage. As he lands, the ground is much deeper than the elf though as the dim illumination and thick sewage held a mystery. Raiyek falls under the water, his heavy armour pulling him like an anchor. </p><p></p><p>Grim presses forward, studying his quarry intently and looking for weaknesses as he does so.</p><p></p><p>[sblock=OOC Grim/Raiyek]</p><p>In case of you not doing anything, might I suggest a Total Defense as your standard action? At least you get +2 to all defenses, rather than nothing. I'll assume this.</p><p>[/sblock]</p><p></p><p>Seeing his opportunity, the dragonborn above Raiyek grins and pulls himself closer to the elf. He stabs downward and catches the elf in the shoulder with a stabbing motion of his longsword, although the water slows the strike down. The other dragonborn bursts out of the rubble to the east, where it had been unsuccessfully lying in wait. It opens its mouth and a gout of acidic air comes out, even affecting the waters where Raiyek is.</p><p></p><p>From out of the pipe to the west comes a dragon, his scales as black as night and tiny nubs of horns protrude from his head. He rushes out to Grim and bites down on the bugbear. The wound is not that painful, but the acid left behind is. Then it roars in rage <strong>"You dare attack me in my lair! Nightshade will destroy you!"</strong> the small dragon boasts as two more claws tear minor wounds in the ranger.</p><p></p><p>[sblock=Raiyek]</p><p>Just in case:</p><p></p><p>AQUATIC COMBAT</p><p>When fighting underwater, the following modifiers</p><p>apply:</p><p> Creatures using powers that have the fire keyword take a –2 penalty to attack rolls.</p><p> Characters using weapons from the spear and crossbow weapon groups take no penalties to attack rolls with those weapons while fighting underwater.</p><p>Characters using any other weapon take a –2 penalty to attack rolls.</p><p> Creatures move using their swim speed. A creature without a swim speed must use the Athletics skill to swim, as described in the Player’s Handbook.</p><p> Aquatic: Creatures native to watery environments have the aquatic ability. They gain a +2 bonus to attack rolls against opponents that do not have</p><p>this ability. Aquatic monsters, such as sahuagin, are noted as such.</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>*If you don't have low light vision the enemies are treated as having concealment (from the dim light)</p><p>* - Please ensure your stats are at the ends of your posts. I need hp, defenses and resources please. </p><p>**Raiyek gets an OA as the DB doesn't have wildstep, but takes 5 damage from the DB1</p><p></p><p>DB2 - Dragon breath - hits ref 19, Raiyek and Grim takes 7 acid damage Dragon - hits Grim for 5 acid damage and taking ongoing 5 acid damage (save ends) - spends AP then hits Grim with two more claw attacks for 12 more damage </p><p></p><p>Status: Dragonborn 1 - marked by Raiyek</p><p>Raiyek - underwater - Round 1/5 of holding breath - has concealment from the water.</p><p>Grim - ongoing 5 acid damage (save ends), bloodied</p><p></p><p>Init:</p><p></p><p>Carolina - 21 </p><p>Raiyek - 20 [+2 to defenses TSNT] - 12 damage</p><p>Grim - 20 [+2 to defenses TSNT] - 24 damage - ongoing 5</p><p>Baddies</p><p>Kruk - 13 < - You're up.</p><p>Georg - 12</p><p>Xoc - 12</p><p></p><p>Illumination: The moss coating the ceiling fills the room with dim illumination</p><p>Ceiling: The ceiling is 20' high</p><p>Sewage: Still difficult terrain, requires athletics check DC 14 to climb out of it </p><p>Rubble: (M,N 5,6) - Difficult terrain, but leads into water. Can get out of sewage here without athletics check.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4889396, member: 54810"] Carolina loads and fires a crossbow quarrel with a sly flourish, hoping to catch the figure near the barrel while it is distracted by the fire. Her shot strikes the barrel dead center, in a vital area. The creature in the water flinches, but then smiles as the barrel is the target. Raiyek trips on a piece of rubble before his leap from the ledge. His body lunges foward and just by shear effort, Raiyek manages to land upright, although the splash covers his armor in sewage. As he lands, the ground is much deeper than the elf though as the dim illumination and thick sewage held a mystery. Raiyek falls under the water, his heavy armour pulling him like an anchor. Grim presses forward, studying his quarry intently and looking for weaknesses as he does so. [sblock=OOC Grim/Raiyek] In case of you not doing anything, might I suggest a Total Defense as your standard action? At least you get +2 to all defenses, rather than nothing. I'll assume this. [/sblock] Seeing his opportunity, the dragonborn above Raiyek grins and pulls himself closer to the elf. He stabs downward and catches the elf in the shoulder with a stabbing motion of his longsword, although the water slows the strike down. The other dragonborn bursts out of the rubble to the east, where it had been unsuccessfully lying in wait. It opens its mouth and a gout of acidic air comes out, even affecting the waters where Raiyek is. From out of the pipe to the west comes a dragon, his scales as black as night and tiny nubs of horns protrude from his head. He rushes out to Grim and bites down on the bugbear. The wound is not that painful, but the acid left behind is. Then it roars in rage [B]"You dare attack me in my lair! Nightshade will destroy you!"[/B] the small dragon boasts as two more claws tear minor wounds in the ranger. [sblock=Raiyek] Just in case: AQUATIC COMBAT When fighting underwater, the following modifiers apply: Creatures using powers that have the fire keyword take a –2 penalty to attack rolls. Characters using weapons from the spear and crossbow weapon groups take no penalties to attack rolls with those weapons while fighting underwater. Characters using any other weapon take a –2 penalty to attack rolls. Creatures move using their swim speed. A creature without a swim speed must use the Athletics skill to swim, as described in the Player’s Handbook. Aquatic: Creatures native to watery environments have the aquatic ability. They gain a +2 bonus to attack rolls against opponents that do not have this ability. Aquatic monsters, such as sahuagin, are noted as such. [/sblock] [sblock=OOC] *If you don't have low light vision the enemies are treated as having concealment (from the dim light) * - Please ensure your stats are at the ends of your posts. I need hp, defenses and resources please. **Raiyek gets an OA as the DB doesn't have wildstep, but takes 5 damage from the DB1 DB2 - Dragon breath - hits ref 19, Raiyek and Grim takes 7 acid damage Dragon - hits Grim for 5 acid damage and taking ongoing 5 acid damage (save ends) - spends AP then hits Grim with two more claw attacks for 12 more damage Status: Dragonborn 1 - marked by Raiyek Raiyek - underwater - Round 1/5 of holding breath - has concealment from the water. Grim - ongoing 5 acid damage (save ends), bloodied Init: Carolina - 21 Raiyek - 20 [+2 to defenses TSNT] - 12 damage Grim - 20 [+2 to defenses TSNT] - 24 damage - ongoing 5 Baddies Kruk - 13 < - You're up. Georg - 12 Xoc - 12 Illumination: The moss coating the ceiling fills the room with dim illumination Ceiling: The ceiling is 20' high Sewage: Still difficult terrain, requires athletics check DC 14 to climb out of it Rubble: (M,N 5,6) - Difficult terrain, but leads into water. Can get out of sewage here without athletics check. [/sblock] [/QUOTE]
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A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)
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