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A problem with Adventure Paths/Campaign Sagas/etc...
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<blockquote data-quote="Wik" data-source="post: 3221567" data-attributes="member: 40177"><p>This is a little thing that's been bothering me, as I'm looking at the "war of the burning sky" campaign saga thing that E.N. publishing is going nuts about.</p><p></p><p>Namely, that it's 12 episodes long.</p><p></p><p>I can understand where this comes from - the Paizo Adventure Paths are 12 episodes long (and designed to cover 20 levels of play) because they don't want to make the arc run for more than a year. Fair enough.</p><p></p><p>But when you're making a "Campaign Saga" (as E.N. is doing, and I'm sure there are other publishers out there eager to cash in on Paizo's successes), why do you have to make a product 12 episodes long? Why not a round number, like 10? Hell, 20 is even a halfway decent idea - one plot per level! </p><p></p><p>In short, why are designers fixed on the number 12 when designing paths/sagas/whatever else?</p></blockquote><p></p>
[QUOTE="Wik, post: 3221567, member: 40177"] This is a little thing that's been bothering me, as I'm looking at the "war of the burning sky" campaign saga thing that E.N. publishing is going nuts about. Namely, that it's 12 episodes long. I can understand where this comes from - the Paizo Adventure Paths are 12 episodes long (and designed to cover 20 levels of play) because they don't want to make the arc run for more than a year. Fair enough. But when you're making a "Campaign Saga" (as E.N. is doing, and I'm sure there are other publishers out there eager to cash in on Paizo's successes), why do you have to make a product 12 episodes long? Why not a round number, like 10? Hell, 20 is even a halfway decent idea - one plot per level! In short, why are designers fixed on the number 12 when designing paths/sagas/whatever else? [/QUOTE]
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