Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A problem with Adventure Paths/Campaign Sagas/etc...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3225053" data-attributes="member: 40177"><p>Crothian - Yes. Yes it is.</p><p></p><p>You know, it's funny, I specifically let Paizo off the hook in my rant against 12 part paths, and here James Jacobs comes, agreeing with me! For shame, Mr. Jacobs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For the record, I like the idea behind adventure paths, and adventure paths that go from 1-20. I'm about 25% through Savage Tide, and we're picking up speed, not slowing down. I'm just thinking that those who are making PDF's and the like (I know a lot of people want to cash in on Paizo's successes) might want to break free of the 12-part path that Paizo uses by necessity. I really think a, say, eight part path would be a lot better. </p><p></p><p>My experience with Savage Tide has been that we have fun episodes, but since each episode is one "part" of the campaign, there are parts where it's kind of jolty. As a case in point, the transition between episode 2 and episode 3 kind of comes out of the blue, with most of the group going "Hunh? We have to do *what* now?". With each episode trying to get the PCs into it's particular plot/problem, the game can become a little clunky.</p><p></p><p>I think an eight-parter (eight long adventures) would be perfect - you have the set-up, the unrelated adventure that builds NPCs, the travel adventure, the scene where the BBEG first fights the PCs, and all that jazz. I think it would probably be easier on the group - even if the AP was overall the same length in playing time as a 12-parter. </p><p></p><p>Just my 2 cents.</p></blockquote><p></p>
[QUOTE="Wik, post: 3225053, member: 40177"] Crothian - Yes. Yes it is. You know, it's funny, I specifically let Paizo off the hook in my rant against 12 part paths, and here James Jacobs comes, agreeing with me! For shame, Mr. Jacobs! ;) For the record, I like the idea behind adventure paths, and adventure paths that go from 1-20. I'm about 25% through Savage Tide, and we're picking up speed, not slowing down. I'm just thinking that those who are making PDF's and the like (I know a lot of people want to cash in on Paizo's successes) might want to break free of the 12-part path that Paizo uses by necessity. I really think a, say, eight part path would be a lot better. My experience with Savage Tide has been that we have fun episodes, but since each episode is one "part" of the campaign, there are parts where it's kind of jolty. As a case in point, the transition between episode 2 and episode 3 kind of comes out of the blue, with most of the group going "Hunh? We have to do *what* now?". With each episode trying to get the PCs into it's particular plot/problem, the game can become a little clunky. I think an eight-parter (eight long adventures) would be perfect - you have the set-up, the unrelated adventure that builds NPCs, the travel adventure, the scene where the BBEG first fights the PCs, and all that jazz. I think it would probably be easier on the group - even if the AP was overall the same length in playing time as a 12-parter. Just my 2 cents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A problem with Adventure Paths/Campaign Sagas/etc...
Top