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A problem with legendary actions
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<blockquote data-quote="Olrox17" data-source="post: 7329425" data-attributes="member: 6801397"><p>I've made an alternative list of dragon legendary actions, trying to remain close to the RAW version but with the intent to solve my problem with "gamey" legendary actions. Would you like this alternate dragon actions if they were presented to you, as a player, in a campaign?</p><p></p><p></p><p>LEGENDARY ACTIONS </p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. </p><p></p><p></p><p>Detect. The dragon carefully watches<strong> the creature that just ended its turn</strong>. If the dragon can’t see the creature, it makes a Wisdom (Perception) check to find it. Until the end of the watched creature’s next turn, any attack roll the creature makes against the dragon has disadvantage if the dragon can see it, and the dragon makes Dexterity saving throws against the creature with advantage. The dragon loses this benefit if it is incapacitated or if its speed drops to 0.</p><p></p><p>Tail Sweep. The dragon makes a tail attack <strong>against the creature that just ended its turn</strong>. On a hit, the target is also knocked prone, unless it succeeds on a DC x Strength saving throw. On a miss, the target still takes half damage from the tail attack, unless it succeeds on a DC x Dexterity saving throw.</p><p></p><p>Wing Attack (2 actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC x Dexterity saving throw or take x bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 7329425, member: 6801397"] I've made an alternative list of dragon legendary actions, trying to remain close to the RAW version but with the intent to solve my problem with "gamey" legendary actions. Would you like this alternate dragon actions if they were presented to you, as a player, in a campaign? LEGENDARY ACTIONS The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon carefully watches[B] the creature that just ended its turn[/B]. If the dragon can’t see the creature, it makes a Wisdom (Perception) check to find it. Until the end of the watched creature’s next turn, any attack roll the creature makes against the dragon has disadvantage if the dragon can see it, and the dragon makes Dexterity saving throws against the creature with advantage. The dragon loses this benefit if it is incapacitated or if its speed drops to 0. Tail Sweep. The dragon makes a tail attack [B]against the creature that just ended its turn[/B]. On a hit, the target is also knocked prone, unless it succeeds on a DC x Strength saving throw. On a miss, the target still takes half damage from the tail attack, unless it succeeds on a DC x Dexterity saving throw. Wing Attack (2 actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC x Dexterity saving throw or take x bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. [/QUOTE]
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