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A problem with legendary actions
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<blockquote data-quote="Eltab" data-source="post: 7330011" data-attributes="member: 6803337"><p>Based on my maybe-limited experience (attacking Arauthator in his lair, <em>Rise of Tiamat</em>), pick from this list. By design, the list is too long to do everything in the course of one round</p><p></p><p>- Launch. The dragon gets a chance to break any grapples &c and move 10 feet straight up.</p><p>- Wing attack to damage a small AoE</p><p>- Tail attack with reach to deal with ground-pounders and melee artists.</p><p>- Short move with a single-target attack included. Could be described as a Pounce</p><p>- Claws attack: crash down on somebody with the full weight and forward motion of the dragon. Dragon ends this action on the ground upright. Target might be Grappled or Restrained or some other status condition</p><p>- Pure move Fly</p><p>- Pure move Walk</p><p>- Pure move Walk with benefit of Disengage action for this movement only</p><p>- "Hiccup": single-target breath weapon at short range. Also knocks the target prone. Cannot use if recharging <em>Breath Weapon</em>, but does not count as a use of <em>Breath Weapon</em> once it is recharged</p><p>- Cast a self-buff spell (have a short list: <em>Bless, Cure Wounds, Invisibility</em> would be useful)</p><p>- Cast a cantrip (again have a short list) Properly fluffed, this dragon might seem to never be short of <em>Breath Weapon</em></p><p>- Use Equipment. For instance, pull a lever, drop caltrops, splash a flask of oil on the floor. No direct attacks but you can see the set-up for the Attack Action on his turn</p></blockquote><p></p>
[QUOTE="Eltab, post: 7330011, member: 6803337"] Based on my maybe-limited experience (attacking Arauthator in his lair, [I]Rise of Tiamat[/I]), pick from this list. By design, the list is too long to do everything in the course of one round - Launch. The dragon gets a chance to break any grapples &c and move 10 feet straight up. - Wing attack to damage a small AoE - Tail attack with reach to deal with ground-pounders and melee artists. - Short move with a single-target attack included. Could be described as a Pounce - Claws attack: crash down on somebody with the full weight and forward motion of the dragon. Dragon ends this action on the ground upright. Target might be Grappled or Restrained or some other status condition - Pure move Fly - Pure move Walk - Pure move Walk with benefit of Disengage action for this movement only - "Hiccup": single-target breath weapon at short range. Also knocks the target prone. Cannot use if recharging [I]Breath Weapon[/I], but does not count as a use of [I]Breath Weapon[/I] once it is recharged - Cast a self-buff spell (have a short list: [I]Bless, Cure Wounds, Invisibility[/I] would be useful) - Cast a cantrip (again have a short list) Properly fluffed, this dragon might seem to never be short of [I]Breath Weapon[/I] - Use Equipment. For instance, pull a lever, drop caltrops, splash a flask of oil on the floor. No direct attacks but you can see the set-up for the Attack Action on his turn [/QUOTE]
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