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A problem with legendary actions
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<blockquote data-quote="Olrox17" data-source="post: 7330730" data-attributes="member: 6801397"><p>About 3 minutes in, I started to think hey, this stuff sounds awfully familiar...is he talking about a 4e dragon? Turns out he was! And it's good advice, because 4e dragons are very interesting and distinct. I still remember my player's reaction when they discovered the white dragon's 17-20 critical range...good times.</p><p></p><p></p><p>In a nutshell, this. This is why I took the mechanical approach rather than just stop dragons form going into super tail-whip mode. I want that to be impossible, not an option, but I also wanted to compensate the poor dragons for taking away that option and give them something cool in return.</p><p></p><p>What I'm learning from this thread up to this point:</p><p></p><p>- Giving a dragon 1 legendary action for each opponent it's facing is a good idea. I feel that this, coupled the modified dragon legendary actions I posted before, could give the "dragon experience" I was looking for;</p><p>- Giving each individual critter some unique, fun stuff to do is great, and many of you brought good examples;</p><p>- Related to the previous point: stealing fun stuff from 4e is A-OK.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 7330730, member: 6801397"] About 3 minutes in, I started to think hey, this stuff sounds awfully familiar...is he talking about a 4e dragon? Turns out he was! And it's good advice, because 4e dragons are very interesting and distinct. I still remember my player's reaction when they discovered the white dragon's 17-20 critical range...good times. In a nutshell, this. This is why I took the mechanical approach rather than just stop dragons form going into super tail-whip mode. I want that to be impossible, not an option, but I also wanted to compensate the poor dragons for taking away that option and give them something cool in return. What I'm learning from this thread up to this point: - Giving a dragon 1 legendary action for each opponent it's facing is a good idea. I feel that this, coupled the modified dragon legendary actions I posted before, could give the "dragon experience" I was looking for; - Giving each individual critter some unique, fun stuff to do is great, and many of you brought good examples; - Related to the previous point: stealing fun stuff from 4e is A-OK. [/QUOTE]
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A problem with legendary actions
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