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General Tabletop Discussion
*Dungeons & Dragons
A Proper Ability Score Generation Preference Poll
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<blockquote data-quote="The Old Crow" data-source="post: 7275811" data-attributes="member: 6816423"><p>I like to use an array, similar to standard array. It is fast, it puts everyone on an equal footing, but it can get predictable. I think adding several arrays to choose from could help with that. Definitely my prefered method for 5e.</p><p></p><p>Point buy is okay, but I haven't used it yet. It puts everyone on an equal footing, allows for more variety of stats, but is a bit wonky because ASIs don't cost point buy points, which invites preplanning a build over organic growth, which is not my style of play.</p><p></p><p>I love roll in order. In AD&D play it has usually been 4d6 drop lowest, sometimes allowing to switch any two stats so players can better choose the class they want. It is fast, interesting, and organic, but potentially uneven. Too uneven in 5e, in my opinion, where skill is tied to high stats and 2 ability points are equal to a feat. So though I love it, I am not using it.</p><p></p><p>Randomly rolled place where one wants is my least favorite method for any edition of D&D. It just seems to me that the low score will go where it would have gone with an array, and the high score will go where the high score would have with an array, but power levels between different characters could vary greatly. So predictable <em>and</em> uneven. Having played in a 3e campaign with this method, I don't think I would want to use it in 5e at all.</p></blockquote><p></p>
[QUOTE="The Old Crow, post: 7275811, member: 6816423"] I like to use an array, similar to standard array. It is fast, it puts everyone on an equal footing, but it can get predictable. I think adding several arrays to choose from could help with that. Definitely my prefered method for 5e. Point buy is okay, but I haven't used it yet. It puts everyone on an equal footing, allows for more variety of stats, but is a bit wonky because ASIs don't cost point buy points, which invites preplanning a build over organic growth, which is not my style of play. I love roll in order. In AD&D play it has usually been 4d6 drop lowest, sometimes allowing to switch any two stats so players can better choose the class they want. It is fast, interesting, and organic, but potentially uneven. Too uneven in 5e, in my opinion, where skill is tied to high stats and 2 ability points are equal to a feat. So though I love it, I am not using it. Randomly rolled place where one wants is my least favorite method for any edition of D&D. It just seems to me that the low score will go where it would have gone with an array, and the high score will go where the high score would have with an array, but power levels between different characters could vary greatly. So predictable [I]and[/I] uneven. Having played in a 3e campaign with this method, I don't think I would want to use it in 5e at all. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A Proper Ability Score Generation Preference Poll
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