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A Proper Ability Score Generation Preference Poll
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<blockquote data-quote="JonnyP71" data-source="post: 7279129" data-attributes="member: 6788862"><p>Nail hit firmly on the head...</p><p></p><p>I rolled 5-8-9-12-15-16 for my current character, and from that came my young, fragile Tiefling Bard, wonderfully likeable but very gullible and possessing no common-sense. I wanted to play a good natured but rebellious character so I therefore gave her the criminal background and decided she'd been unwittingly mixed up with the 'wrong' type of people while believing she was fighting for the oppressed underclasses - due to treatment she got when she was a younger because of her heritage.</p><p></p><p>That wouldn't work as well with point buy - a Wisdom of 8 is not low enough. And no, I won't disconnect her personality from her stats to force her to be 'less-wise', I can't do that, it feels wrong. Just as I won't try to portray a character with 9 strength as 'he-man', or 9 charisma as being a top diplomat.</p><p></p><p>Another problem with having a class/background/personality set in stone before beginning is 'what if that does not fit with the rest of the party, or the world presented by the DM'?</p><p></p><p>Our session 0 tends to go as follows:</p><p>- DM describes a bit about the world, some expectations, and what classes/races are available</p><p>- we all roll dice together to generate stats, and talk about what we'd like to play - TOGETHER - this is a group activity</p><p>- if anyone wants to tweak anything about the class/race to fit an idea they have, the discussion is done now - everyone gets involved, but the DM has the final say.</p><p>- we go away and come up with short backgrounds to fit in with what we discussed in session 0</p><p></p><p>This way we are all on the same page! We're a team, and the game is more fun.</p><p></p><p>If someone turned up with everything already done, based on their own assumptions, isn't that a little selfish? It's like 'I don't care about the rest of you, I'm doing it like this!'</p><p></p><p>If I'm DMing I'd nope that right away.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7279129, member: 6788862"] Nail hit firmly on the head... I rolled 5-8-9-12-15-16 for my current character, and from that came my young, fragile Tiefling Bard, wonderfully likeable but very gullible and possessing no common-sense. I wanted to play a good natured but rebellious character so I therefore gave her the criminal background and decided she'd been unwittingly mixed up with the 'wrong' type of people while believing she was fighting for the oppressed underclasses - due to treatment she got when she was a younger because of her heritage. That wouldn't work as well with point buy - a Wisdom of 8 is not low enough. And no, I won't disconnect her personality from her stats to force her to be 'less-wise', I can't do that, it feels wrong. Just as I won't try to portray a character with 9 strength as 'he-man', or 9 charisma as being a top diplomat. Another problem with having a class/background/personality set in stone before beginning is 'what if that does not fit with the rest of the party, or the world presented by the DM'? Our session 0 tends to go as follows: - DM describes a bit about the world, some expectations, and what classes/races are available - we all roll dice together to generate stats, and talk about what we'd like to play - TOGETHER - this is a group activity - if anyone wants to tweak anything about the class/race to fit an idea they have, the discussion is done now - everyone gets involved, but the DM has the final say. - we go away and come up with short backgrounds to fit in with what we discussed in session 0 This way we are all on the same page! We're a team, and the game is more fun. If someone turned up with everything already done, based on their own assumptions, isn't that a little selfish? It's like 'I don't care about the rest of you, I'm doing it like this!' If I'm DMing I'd nope that right away. [/QUOTE]
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