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*Pathfinder & Starfinder
A proposal for an alternate form of level draining
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3840442" data-attributes="member: 2020"><p>I do not believe undead should be given free rein. They should not have the ability to use their powers as they please.</p><p> After all, one of the classic conceptions is that being undead is a curse, that it is an undesirable condition, that those who are undead seek escape or release from their condition.</p><p> In other words, undead would never look upon their condition as PCs might look upon their capabilities as characters. And PCs, generally, would not want to be undead (exceptions exist ... and sometimes, they have no choice ala Ravenloft's Requiem: The Grim Harvest.)</p><p></p><p> If the PCs have disturbed a wraith, and this wraith is able to pursue them to the local town, then a special condition must have been created by the PCs to allow this ... otherwise, the wraith probably would have gone to town and destroyed it long ago, right?</p><p> Thus, the PCs, in their greed for gold and lust for glory, have disturbed something best left undisturbed, and if they do not do something about it they will (in effect) be responsible for the deaths of many innocent people. (That's the risk you take when adventuring ...)</p><p></p><p> If the party is good, undoubtedly they will rise to the heroic challenge.</p><p> If the party is neutral, they won't want the wrath of the populace down upon them (after it is discovered they started the havoc.)</p><p> If the party is evil, they may attempt to negotiate with the undead ... only to find out the undead does not *care* about such things as alignment, bribes, allies, or anything else ... except the slow deaths of the PCs. If the evil party allows the undead to kill the townspeople and become epic, they will discover they have an epic foe AND a wrathful populace to face, and no allies or help.</p><p></p><p> Obviously, if we give undead the kind of power I am proposing, they must have limitations (through fluff concepts and hard rules both) to prevent them from quickly becoming dominant in the campaign world.</p><p> For the envious PC who wants to mimick such abilities (through magic) to 'get rich quick' in levels, the consequences of such use of magic should be clear. Yes, it is possible to cheat the system, and yes, the consequences are there (just look at Dark Sun.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3840442, member: 2020"] I do not believe undead should be given free rein. They should not have the ability to use their powers as they please. After all, one of the classic conceptions is that being undead is a curse, that it is an undesirable condition, that those who are undead seek escape or release from their condition. In other words, undead would never look upon their condition as PCs might look upon their capabilities as characters. And PCs, generally, would not want to be undead (exceptions exist ... and sometimes, they have no choice ala Ravenloft's Requiem: The Grim Harvest.) If the PCs have disturbed a wraith, and this wraith is able to pursue them to the local town, then a special condition must have been created by the PCs to allow this ... otherwise, the wraith probably would have gone to town and destroyed it long ago, right? Thus, the PCs, in their greed for gold and lust for glory, have disturbed something best left undisturbed, and if they do not do something about it they will (in effect) be responsible for the deaths of many innocent people. (That's the risk you take when adventuring ...) If the party is good, undoubtedly they will rise to the heroic challenge. If the party is neutral, they won't want the wrath of the populace down upon them (after it is discovered they started the havoc.) If the party is evil, they may attempt to negotiate with the undead ... only to find out the undead does not *care* about such things as alignment, bribes, allies, or anything else ... except the slow deaths of the PCs. If the evil party allows the undead to kill the townspeople and become epic, they will discover they have an epic foe AND a wrathful populace to face, and no allies or help. Obviously, if we give undead the kind of power I am proposing, they must have limitations (through fluff concepts and hard rules both) to prevent them from quickly becoming dominant in the campaign world. For the envious PC who wants to mimick such abilities (through magic) to 'get rich quick' in levels, the consequences of such use of magic should be clear. Yes, it is possible to cheat the system, and yes, the consequences are there (just look at Dark Sun.) [/QUOTE]
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A proposal for an alternate form of level draining
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