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*Pathfinder & Starfinder
A proposal for tiered skill training [very long]
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<blockquote data-quote="Ainamacar" data-source="post: 5844906" data-attributes="member: 70709"><p>I'd appreciate a link to some of those posts or blogs if you have the time to wrangle them.</p><p></p><p>It could work mechanically for attacks and saves, but it would need to be done very carefully. Especially for attacks, since people attack all the time. If mastery of longswords used these rules for every longsword attack...well things would get out of control. If it's longswords against prone opponents on Tuesdays? Well, then we can start to think about it, because it looks more like supporting a style that must be pursued than a bonus that can simply be had. It would also require some careful thinking about attack bonuses. A +5 bonus on any attack is really strong, which would suggest lowering the bonuses for Competent training across the board.</p><p></p><p>Likewise for saves. Using it for all Reflex/Dexterity saves would be just incredible. Although I suppose it could replace class bonuses to saves, which for Competent wouldn't be so bad if its bonus were +3. Multiclassing might be an issue. Using it against just area attacks, or just poisons, or just charm spells might be more acceptable.</p><p></p><p>In many respects, it's the same with skills. Very broad skills would benefit broadly, but there is no reason the mastery is necessarily the same as the skill. For example, perhaps I use the 4e skill list, but my mastery is in creature knowledge. Then whenever I roll for creature knowledge, whichever skill I actually use gains the benefit of the mastery for that purpose. It's very free form that way. If multiple masteries applied (say a wizard has mastery of Arcana and Creature Knowledge, so knowledge about dragons would fall under either) the effects simply overlap. Probably the character could choose to use Skill Tricks from either category, though.</p><p></p><p>These are worth pursuing, especially because it could put attacks, skills, and saves on the same mathematical scale. For the first time in D&D history maybe an attack bonus and a skill could actually be the same basic thing? Or as a unifying mechanic for a generic d20 system? Obviously d20+bonus can already serve that purpose, but in the details it sometimes goes off the rails.</p><p></p><p>(For the others I need to respond to, it might not be until tomorrow that I have sufficient time to work through all your ideas in detail. It feels almost like payback for that first post! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5844906, member: 70709"] I'd appreciate a link to some of those posts or blogs if you have the time to wrangle them. It could work mechanically for attacks and saves, but it would need to be done very carefully. Especially for attacks, since people attack all the time. If mastery of longswords used these rules for every longsword attack...well things would get out of control. If it's longswords against prone opponents on Tuesdays? Well, then we can start to think about it, because it looks more like supporting a style that must be pursued than a bonus that can simply be had. It would also require some careful thinking about attack bonuses. A +5 bonus on any attack is really strong, which would suggest lowering the bonuses for Competent training across the board. Likewise for saves. Using it for all Reflex/Dexterity saves would be just incredible. Although I suppose it could replace class bonuses to saves, which for Competent wouldn't be so bad if its bonus were +3. Multiclassing might be an issue. Using it against just area attacks, or just poisons, or just charm spells might be more acceptable. In many respects, it's the same with skills. Very broad skills would benefit broadly, but there is no reason the mastery is necessarily the same as the skill. For example, perhaps I use the 4e skill list, but my mastery is in creature knowledge. Then whenever I roll for creature knowledge, whichever skill I actually use gains the benefit of the mastery for that purpose. It's very free form that way. If multiple masteries applied (say a wizard has mastery of Arcana and Creature Knowledge, so knowledge about dragons would fall under either) the effects simply overlap. Probably the character could choose to use Skill Tricks from either category, though. These are worth pursuing, especially because it could put attacks, skills, and saves on the same mathematical scale. For the first time in D&D history maybe an attack bonus and a skill could actually be the same basic thing? Or as a unifying mechanic for a generic d20 system? Obviously d20+bonus can already serve that purpose, but in the details it sometimes goes off the rails. (For the others I need to respond to, it might not be until tomorrow that I have sufficient time to work through all your ideas in detail. It feels almost like payback for that first post! ;)) [/QUOTE]
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A proposal for tiered skill training [very long]
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