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General Tabletop Discussion
*Pathfinder & Starfinder
A proposal for tiered skill training [very long]
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<blockquote data-quote="Crazy Jerome" data-source="post: 5849329" data-attributes="member: 54877"><p>This is more or less how Burning Wheel handles this issues. BW is a dice pool system, so that its "linked tests" add or subtract one die to the next test in the chain, for success or failure, respectively. </p><p> </p><p>In the proposed system, I'd use the current 3E/4E Aid Another mechanics as explicitly "Linked Tests" mechanics, then use the new Aid Another mechanics int his proposal for that purpose. That is, using a "linked" skill gives you a chance to modify the next DC by 2.</p><p> </p><p>Note that another way that BW makes this work is that you don't automatically get to use your best skill as the main one, with the others chipping in. You make the linked tests in an order determined by the fiction--and sometimes may be forced to do so even when this isn't your best mechanical order. If you have separate checks for languages and Decipher Script, then translation may require the language check first, strictly as a modifier to your final Decipher Script roll. </p><p> </p><p>Among other things, this addresses Ainamacar's concern about blurring the boundaries of what each check means. If you succeed in the the language check but fail in the Decipher Script roll, then you read the plain words well enough, but failed at some deeper level of meaning to translate--perhaps idiom or concept. For the reverse, you did so poorly with the language that you really didn't get every nuance, but your great Decipher Script check managed to puzzle out the main meaning anyway. If you just throw all the checks in a bucket and roll for a set number of successes, you lose these distinctions.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5849329, member: 54877"] This is more or less how Burning Wheel handles this issues. BW is a dice pool system, so that its "linked tests" add or subtract one die to the next test in the chain, for success or failure, respectively. In the proposed system, I'd use the current 3E/4E Aid Another mechanics as explicitly "Linked Tests" mechanics, then use the new Aid Another mechanics int his proposal for that purpose. That is, using a "linked" skill gives you a chance to modify the next DC by 2. Note that another way that BW makes this work is that you don't automatically get to use your best skill as the main one, with the others chipping in. You make the linked tests in an order determined by the fiction--and sometimes may be forced to do so even when this isn't your best mechanical order. If you have separate checks for languages and Decipher Script, then translation may require the language check first, strictly as a modifier to your final Decipher Script roll. Among other things, this addresses Ainamacar's concern about blurring the boundaries of what each check means. If you succeed in the the language check but fail in the Decipher Script roll, then you read the plain words well enough, but failed at some deeper level of meaning to translate--perhaps idiom or concept. For the reverse, you did so poorly with the language that you really didn't get every nuance, but your great Decipher Script check managed to puzzle out the main meaning anyway. If you just throw all the checks in a bucket and roll for a set number of successes, you lose these distinctions. [/QUOTE]
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A proposal for tiered skill training [very long]
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