Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A puzzle about spell casting in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8190161" data-attributes="member: 29398"><p>That's a start. Me, I use a d20; if the aim doesn't need to be fine-tuned (e.g. a fireball into open space with nothing but enemies in the area) than usually anything over about 5 is enough to pretty much put it right where you want. Lower than this, down to and including 2, means you missed by a bit and either I or the player will roll a d8 for direction. On a 1, things can get interesting - maybe the fireball bead wrecked on some obstacle en route, or the lightning bolt didn't bounce* quite like you expected, or you flat-out misjudged the distance; but most often it means you either missed completely or had only very limited effect e.g. you somehow only hit 2 enemies where the chance was there to hit 15. On a confirmed fumble, all bets are off: you might have hit yourself and-or allies, or hit something else you didn't want to hit e.g. the supports holding the roof up, stuff like that.</p><p></p><p>If you're trying to fine-tune it in any way e.g. put the fireball bead through a small opening or start the lightning bolt at the front line such as to miss your allies but hit the enemies, then the roll gets more difficult on a case-by-case basis. Ditto for spells being cast into an area you can't see, either due to vision impairment or because the target area is behind an obstruction (some non-damage AoE spells can be cast behind obstructions).</p><p></p><p>And it's not just damage spells. Other area-effect spells e.g. <em>Sleep</em>, <em>Dispel Magic</em>**, etc. also need aiming rolls to put the area where you want.</p><p></p><p>* - yes, they bounce in my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>** - <em>Dispel Magic</em> tries to affect everything in its area, none of this single-target nannying here; which means you r<em>eally</em> don't want to hit your friends with it!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8190161, member: 29398"] That's a start. Me, I use a d20; if the aim doesn't need to be fine-tuned (e.g. a fireball into open space with nothing but enemies in the area) than usually anything over about 5 is enough to pretty much put it right where you want. Lower than this, down to and including 2, means you missed by a bit and either I or the player will roll a d8 for direction. On a 1, things can get interesting - maybe the fireball bead wrecked on some obstacle en route, or the lightning bolt didn't bounce* quite like you expected, or you flat-out misjudged the distance; but most often it means you either missed completely or had only very limited effect e.g. you somehow only hit 2 enemies where the chance was there to hit 15. On a confirmed fumble, all bets are off: you might have hit yourself and-or allies, or hit something else you didn't want to hit e.g. the supports holding the roof up, stuff like that. If you're trying to fine-tune it in any way e.g. put the fireball bead through a small opening or start the lightning bolt at the front line such as to miss your allies but hit the enemies, then the roll gets more difficult on a case-by-case basis. Ditto for spells being cast into an area you can't see, either due to vision impairment or because the target area is behind an obstruction (some non-damage AoE spells can be cast behind obstructions). And it's not just damage spells. Other area-effect spells e.g. [I]Sleep[/I], [I]Dispel Magic[/I]**, etc. also need aiming rolls to put the area where you want. * - yes, they bounce in my game. :) ** - [I]Dispel Magic[/I] tries to affect everything in its area, none of this single-target nannying here; which means you r[I]eally[/I] don't want to hit your friends with it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A puzzle about spell casting in D&D
Top