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A puzzle about spell casting in D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 8191105" data-attributes="member: 6987520"><p>You don't think that trap is hostile to the caster? You don't think picking someone's pocket will make them hostile if you get caught?</p><p></p><p>My phrasing was <em>general</em>. In short, most spells require a roll to affect someone who don't want to be affected in the form of an spell attack roll or a saving throw against it. They don't also make a roll to successfully cast the spell--that would be two rolls to affect something.</p><p></p><p>Just like a rogue doesn't make two rolls to disarm a trap (sure, maybe one to find it, <em>maybe</em> another to figure it out (if you use that, most tables don't IME...)). You don't make two rolls to pick a pocket, and so on. A fighter doesn't make two rolls to attack someone with a sword.</p><p></p><p>Having a caster make a successful check to <em>cast</em> the spell would be like making a fighter make a check to determine if he holding the proper end of the sword to attack someone with the pointy end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In 5E, you make one roll to determine the success (or progression) in one task. Hopefully that clear up the point I was making. If not, oh well. <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8191105, member: 6987520"] You don't think that trap is hostile to the caster? You don't think picking someone's pocket will make them hostile if you get caught? My phrasing was [I]general[/I]. In short, most spells require a roll to affect someone who don't want to be affected in the form of an spell attack roll or a saving throw against it. They don't also make a roll to successfully cast the spell--that would be two rolls to affect something. Just like a rogue doesn't make two rolls to disarm a trap (sure, maybe one to find it, [I]maybe[/I] another to figure it out (if you use that, most tables don't IME...)). You don't make two rolls to pick a pocket, and so on. A fighter doesn't make two rolls to attack someone with a sword. Having a caster make a successful check to [I]cast[/I] the spell would be like making a fighter make a check to determine if he holding the proper end of the sword to attack someone with the pointy end. ;) In 5E, you make one roll to determine the success (or progression) in one task. Hopefully that clear up the point I was making. If not, oh well. [I]shrug[/I] [/QUOTE]
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A puzzle about spell casting in D&D
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