Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
A Puzzle Worthy Of Vecna
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SiderisAnon" data-source="post: 5456231" data-attributes="member: 44949"><p>At the center of Vecna's throne room (or library or candle-lit vault) is a dimly glowing spherical object of brass and copper. Closer inspection reveals thousands of facets, each inscribed with runes, letters, or number.</p><p></p><p>To get at Vecna's truth, and therefore be able to kill him, the layers of this puzzle must be peeled away. Each layer offers a multitude of puzzles to peel it away, so that the players can approach different puzzles multiple ways. As each character completes a series of skill challenges, they unlock a portion of the puzzle and get one step closer to unlocking and being able to kill Vecna easier. Because of the multi-faceted and multi-dimensional nature of the object, multiple people can work on multiple layers simultaneously (which allows PCs to tag in and out of the fight to work on unlocking the puzzle).</p><p></p><p>My first though mechanically would be requiring a running total of X successes or Y total success level, depending on the system you're using.</p><p></p><p>If you have some prep time, create a stack of cards (or slips of paper). Each one has a skill challenge on it like "decode the ancient runes" with appropriate skills listed. When one "layer" is unlocked, that card is removed and another card is dealt out. This also allows you to create things like a puzzle to move statues into position, which provides a key to unlock that layer.</p><p></p><p>If you like riddles or have some, some of your cards can have an actual riddle. The PC can answer it on their turn and unlock that layer.</p><p></p><p>You probably want to have a negative consequence to failing to answering things correctly, though if Vecna and his minions are attacking the party throughout this, just having to waste an action on answering instead of fighting could be a good negative result all on its own.</p><p></p><p>If you have time to lay it out, there could be a way to have an additional card showing or to replace an existing card if something nobody wants to deal with comes up. This would be useful if you create simple descriptions of the skill challenges and have them for a wider variety of skills than the PCs have, to really show that it is Vecna's secrets. (Or describe that there are other possibilities, but that nobody in the party can understand them to try.)</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 5456231, member: 44949"] At the center of Vecna's throne room (or library or candle-lit vault) is a dimly glowing spherical object of brass and copper. Closer inspection reveals thousands of facets, each inscribed with runes, letters, or number. To get at Vecna's truth, and therefore be able to kill him, the layers of this puzzle must be peeled away. Each layer offers a multitude of puzzles to peel it away, so that the players can approach different puzzles multiple ways. As each character completes a series of skill challenges, they unlock a portion of the puzzle and get one step closer to unlocking and being able to kill Vecna easier. Because of the multi-faceted and multi-dimensional nature of the object, multiple people can work on multiple layers simultaneously (which allows PCs to tag in and out of the fight to work on unlocking the puzzle). My first though mechanically would be requiring a running total of X successes or Y total success level, depending on the system you're using. If you have some prep time, create a stack of cards (or slips of paper). Each one has a skill challenge on it like "decode the ancient runes" with appropriate skills listed. When one "layer" is unlocked, that card is removed and another card is dealt out. This also allows you to create things like a puzzle to move statues into position, which provides a key to unlock that layer. If you like riddles or have some, some of your cards can have an actual riddle. The PC can answer it on their turn and unlock that layer. You probably want to have a negative consequence to failing to answering things correctly, though if Vecna and his minions are attacking the party throughout this, just having to waste an action on answering instead of fighting could be a good negative result all on its own. If you have time to lay it out, there could be a way to have an additional card showing or to replace an existing card if something nobody wants to deal with comes up. This would be useful if you create simple descriptions of the skill challenges and have them for a wider variety of skills than the PCs have, to really show that it is Vecna's secrets. (Or describe that there are other possibilities, but that nobody in the party can understand them to try.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Puzzle Worthy Of Vecna
Top