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<blockquote data-quote="Agent Oracle" data-source="post: 3024972" data-attributes="member: 40076"><p>Right... last line. gods i despise puzzles, this is why my characters always have Profession (Puzzle Logician)...</p><p></p><p>Wait, is that spelling error intentional?</p><p></p><p>Well, this is why i carry a bunch of 30 lb. sandbags in my bag of holding, specifically for Jumping puzzles. Since trap designers have to count on ANY of the various races acting as tomb robbers, the traps that don't detect as magic have to either function for weight. And since a scrawny halfling clocks in at about that much...</p><p></p><p>So, the first jump is either O, E, or H. I haul out the big, freaking heavy bag of sand and... using the 10' pole with a cargo-net attachment, move it over to the "O" and drop it, see if the O holds it's weight. if not, move over to E and retest, then to H. Since the furthest letter we can reach without having to make a jump check, it's a safe assumption that one of those three is the first letter. If all letters test as "safe", then it's anagram time.</p><p></p><p>Just jumping "O Heart of my Heart" seems illogical. though it's possible the puzzle could require backtracking, (yielding such amusing anagrams as "A feather or myth" and "A eater of rhythm" and "Try a home father" and "aft a homer hero")</p><p></p><p>Alternately it could require omission (much as "a" was omitted from the word in the last line, presuming it wasn't merely a spelling error) in which case you want to go "O hert of my hert"</p><p></p><p>Though the worst is anagram with omission. Dear gods protect us from the GM's that enjoy those. </p><p></p><p>overall, I'm probably just putting too much thought into it... but to be frank, I've seen too many "It's so blindingly simple" DM puzzles that required three to four hours of thought from the players.</p><p></p><p>Wait, i think i have it.</p><p></p><p>H-E-R-O is jumpable... can we presume only heroes would be allowed in?</p><p></p><p>but from O the puzzle breaks down. </p><p></p><p>"Hero after my heart" is doable, but requires extensive backtracking.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3024972, member: 40076"] Right... last line. gods i despise puzzles, this is why my characters always have Profession (Puzzle Logician)... Wait, is that spelling error intentional? Well, this is why i carry a bunch of 30 lb. sandbags in my bag of holding, specifically for Jumping puzzles. Since trap designers have to count on ANY of the various races acting as tomb robbers, the traps that don't detect as magic have to either function for weight. And since a scrawny halfling clocks in at about that much... So, the first jump is either O, E, or H. I haul out the big, freaking heavy bag of sand and... using the 10' pole with a cargo-net attachment, move it over to the "O" and drop it, see if the O holds it's weight. if not, move over to E and retest, then to H. Since the furthest letter we can reach without having to make a jump check, it's a safe assumption that one of those three is the first letter. If all letters test as "safe", then it's anagram time. Just jumping "O Heart of my Heart" seems illogical. though it's possible the puzzle could require backtracking, (yielding such amusing anagrams as "A feather or myth" and "A eater of rhythm" and "Try a home father" and "aft a homer hero") Alternately it could require omission (much as "a" was omitted from the word in the last line, presuming it wasn't merely a spelling error) in which case you want to go "O hert of my hert" Though the worst is anagram with omission. Dear gods protect us from the GM's that enjoy those. overall, I'm probably just putting too much thought into it... but to be frank, I've seen too many "It's so blindingly simple" DM puzzles that required three to four hours of thought from the players. Wait, i think i have it. H-E-R-O is jumpable... can we presume only heroes would be allowed in? but from O the puzzle breaks down. "Hero after my heart" is doable, but requires extensive backtracking. [/QUOTE]
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