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A query on an idea for large party encounters
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<blockquote data-quote="Michael Lindoewood" data-source="post: 7325063" data-attributes="member: 6920260"><p>So i am currently running a COS game with a group of 6, soon to be 8 players. I know having such large groups is often not recommended, especially seeing as this is my first campaign so am pretty new to DnD, but it just turned out that way with how many were interested. My players defeated the shambling mound with swift ease, with more of them going down and taking damage from the traps when escaping death house. For this reason i looked online to try and find out ways of making encounters more difficult for large parties and the general consensus was to focus more on quantity not quality of enemies. This has now been going fine but something that recently occurred to me was something that could be horribly broken as i am still relatively new to DnD, hence me posting the question for people who know more to give their opinion.</p><p>Would it be horribly broken to perhaps give enemies in encounters where there are few of them multiple initiatives, meaning that whilst the party has 8 actions a turn and they only have 3 due to numbers, one of the enemies takes two turns a round, giving them 4 actions per turn. I realise the idea may be completely broken as most enemies are designed to do more damage per attack than the players, so maybe giving creatures like the bone-grinder hags some legendary actions might work better. I just think my players often manage to kill the enemies so fast compared to how fast they can fight back due to the amount of actions on each side. I wouldn't do this with any creature that has legendary actions though as they are meant to do a similar thing anyway.</p><p>What are peoples opinions on something like this?</p></blockquote><p></p>
[QUOTE="Michael Lindoewood, post: 7325063, member: 6920260"] So i am currently running a COS game with a group of 6, soon to be 8 players. I know having such large groups is often not recommended, especially seeing as this is my first campaign so am pretty new to DnD, but it just turned out that way with how many were interested. My players defeated the shambling mound with swift ease, with more of them going down and taking damage from the traps when escaping death house. For this reason i looked online to try and find out ways of making encounters more difficult for large parties and the general consensus was to focus more on quantity not quality of enemies. This has now been going fine but something that recently occurred to me was something that could be horribly broken as i am still relatively new to DnD, hence me posting the question for people who know more to give their opinion. Would it be horribly broken to perhaps give enemies in encounters where there are few of them multiple initiatives, meaning that whilst the party has 8 actions a turn and they only have 3 due to numbers, one of the enemies takes two turns a round, giving them 4 actions per turn. I realise the idea may be completely broken as most enemies are designed to do more damage per attack than the players, so maybe giving creatures like the bone-grinder hags some legendary actions might work better. I just think my players often manage to kill the enemies so fast compared to how fast they can fight back due to the amount of actions on each side. I wouldn't do this with any creature that has legendary actions though as they are meant to do a similar thing anyway. What are peoples opinions on something like this? [/QUOTE]
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