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A query on an idea for large party encounters
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<blockquote data-quote="Tormyr" data-source="post: 7325839" data-attributes="member: 6776887"><p>8 PCs is double of 4. So I would usually have twice the number of enemies. That might be a bit too much if they have gotten used to steamrolling the encounters. So you might start with only 50% more enemies and work your way up from there. The other thing I would do is keep track of initiative for all of the different creatures individually or just spread them out throughout the initiative order. The reason I increase the number of bad guys but spread them out through the initiative order is so they do not alpha strike a PC. This is the same reason I only bump the HP on a solo monster. I do not want to wipe out a PC, but I do want to absorb the extra damage output from the extra PCs.</p><p></p><p>The downside of this is that the encounter starts to drag on when the PCs have to chew through twice the HP. You need to keep track of what the monsters can do and be ready to execute when their turn comes up, and the players need to do the normal time-saving things like having a plan of what their turn might be and rolling attack and damage dice together.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7325839, member: 6776887"] 8 PCs is double of 4. So I would usually have twice the number of enemies. That might be a bit too much if they have gotten used to steamrolling the encounters. So you might start with only 50% more enemies and work your way up from there. The other thing I would do is keep track of initiative for all of the different creatures individually or just spread them out throughout the initiative order. The reason I increase the number of bad guys but spread them out through the initiative order is so they do not alpha strike a PC. This is the same reason I only bump the HP on a solo monster. I do not want to wipe out a PC, but I do want to absorb the extra damage output from the extra PCs. The downside of this is that the encounter starts to drag on when the PCs have to chew through twice the HP. You need to keep track of what the monsters can do and be ready to execute when their turn comes up, and the players need to do the normal time-saving things like having a plan of what their turn might be and rolling attack and damage dice together. [/QUOTE]
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A query on an idea for large party encounters
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