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A query on an idea for large party encounters
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<blockquote data-quote="Quickleaf" data-source="post: 7325844" data-attributes="member: 20323"><p>You're looking at a very deadly scenario for the PCs, as in at least a couple PC deaths are likely! The night hags at Old Bone Grinder constitute a coven, so that gives them some nasty spells like <em>eyebite, phantasmal killer, polymorph, lightning bolt</em> and <em>counterspell</em>. For example, <em>lightning bolt</em> deals 8d6 damage on a failed DC 15 Dex save (avg. 28); that is enough to outright drop most 3rd level PCs to 0 hit points. Heck, even just having the 3 hags focus <em>magic missiles</em> on one PC will take down any 3rd level PC, no saves or attack rolls needed!</p><p></p><p>EDIT: Though for sheer rat bastardness, I'd have the night hags reserve <em>magic missile</em> for forcing death saving throw failures on downed PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Narrate the missiles as burst of ghoulish light in synch with the hag's cackles buffeting the unconscious PC to and fro. Your players will hate you.</p><p></p><p>If the players are very strategically-minded, have silver weapons, prepare spells well, have a well-balanced group of PCs, have someone with the Mage Slayer feat, come to the fight fresh, and so forth, then I'd consider it a suitably deadly challenge.</p><p></p><p>Just be aware that you're exceeding the Adventuring Day XP guidelines in the DMG (p. 84) which I've found to be a better guideline than the encounter building suggestions. For example, they recommend 1,200 adjusted XP per 3rd level PC per adventuring day (or 9,600 adjusted XP for a party of eight 3rd level PCs). 3 Night Hags as part of a coven are worth 13,050 adjusted XP.</p><p></p><p>It also depends on how much you determine the night hags know about the PCs & how intelligently you play them as monsters. And it depends on how you rule the hags' Etherealness & Plane Shift abilities in Barovia – those powers alone could wreck a low-level party.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7325844, member: 20323"] You're looking at a very deadly scenario for the PCs, as in at least a couple PC deaths are likely! The night hags at Old Bone Grinder constitute a coven, so that gives them some nasty spells like [I]eyebite, phantasmal killer, polymorph, lightning bolt[/I] and [I]counterspell[/I]. For example, [I]lightning bolt[/I] deals 8d6 damage on a failed DC 15 Dex save (avg. 28); that is enough to outright drop most 3rd level PCs to 0 hit points. Heck, even just having the 3 hags focus [I]magic missiles[/I] on one PC will take down any 3rd level PC, no saves or attack rolls needed! EDIT: Though for sheer rat bastardness, I'd have the night hags reserve [I]magic missile[/I] for forcing death saving throw failures on downed PCs. ;) Narrate the missiles as burst of ghoulish light in synch with the hag's cackles buffeting the unconscious PC to and fro. Your players will hate you. If the players are very strategically-minded, have silver weapons, prepare spells well, have a well-balanced group of PCs, have someone with the Mage Slayer feat, come to the fight fresh, and so forth, then I'd consider it a suitably deadly challenge. Just be aware that you're exceeding the Adventuring Day XP guidelines in the DMG (p. 84) which I've found to be a better guideline than the encounter building suggestions. For example, they recommend 1,200 adjusted XP per 3rd level PC per adventuring day (or 9,600 adjusted XP for a party of eight 3rd level PCs). 3 Night Hags as part of a coven are worth 13,050 adjusted XP. It also depends on how much you determine the night hags know about the PCs & how intelligently you play them as monsters. And it depends on how you rule the hags' Etherealness & Plane Shift abilities in Barovia – those powers alone could wreck a low-level party. [/QUOTE]
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