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A Quest for Essential Style Psionic Classes
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<blockquote data-quote="Rune" data-source="post: 5902593" data-attributes="member: 67"><p>My brother and I came up with a defender monk for him to play. Iit works similarly to the brawler fighter, but intercepts foes that move through an area (determined by Wis), rather than chasing after foes that move through an area (determined by Dex).</p><p></p><p>Once intercepted, the monk provokes an (free action) attack from the foe (probably with an AC bonus from a stance), which the foe <em>must</em> take in order to continue it's move. If the foe hits the monk, it may continue with its movement. If it misses, the monk gets to make an opportunity attack against the foe (modified by stance, of course), and it's movement is stopped.</p><p></p><p>That's the core defender mechanic. It's got other stuff to help it feel like more of a monk like a tithe mechanic, which can be used to replicate--and replace--the effects of magic items, or a <em>ki action</em>--which serves the role of <em>power strike</em> by granting an effective action point (but not a real action point, so no bonuses from warlords!) one or more times an encounter. This <em>ki action</em> cannot be used more than once a round, but may be used in the same round as a real action point. And, oh yeah--the flurry: Roll minimum damage on an attack, get another free action attack (not limited to one/turn!).</p><p></p><p>All of this makes for a very mobile-feeling, stunt-happy monk who does his job well, without overshadowing the rest of the party.</p><p></p><p>He's had a lot of fun with it.</p></blockquote><p></p>
[QUOTE="Rune, post: 5902593, member: 67"] My brother and I came up with a defender monk for him to play. Iit works similarly to the brawler fighter, but intercepts foes that move through an area (determined by Wis), rather than chasing after foes that move through an area (determined by Dex). Once intercepted, the monk provokes an (free action) attack from the foe (probably with an AC bonus from a stance), which the foe [i]must[/i] take in order to continue it's move. If the foe hits the monk, it may continue with its movement. If it misses, the monk gets to make an opportunity attack against the foe (modified by stance, of course), and it's movement is stopped. That's the core defender mechanic. It's got other stuff to help it feel like more of a monk like a tithe mechanic, which can be used to replicate--and replace--the effects of magic items, or a [i]ki action[/i]--which serves the role of [i]power strike[/i] by granting an effective action point (but not a real action point, so no bonuses from warlords!) one or more times an encounter. This [i]ki action[/i] cannot be used more than once a round, but may be used in the same round as a real action point. And, oh yeah--the flurry: Roll minimum damage on an attack, get another free action attack (not limited to one/turn!). All of this makes for a very mobile-feeling, stunt-happy monk who does his job well, without overshadowing the rest of the party. He's had a lot of fun with it. [/QUOTE]
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