Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A quest of Munchkin... (an afterthought)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sollir Furryfoot" data-source="post: 310999" data-attributes="member: 748"><p>Sollir, Wiz 5/Incantrix 10 (Magic of Faerun)/Archmage 5 (FRCS), chosen abilities: Spell Power +1-3, Mastery of Elements, one other choice.</p><p></p><p>Spells Active, Hide Life (9th, Tome and Blood), Arcana Form (9th, Book of Eldritch Might)-made persistant by Incantrix ability, Shapechange into a Spell Weaver (Creature Conversion Catalog thingie), Magic Tattoo (FRCS) x3, chosen ability being +1 spellcaster level all 3 times, Mark of Death (8th, Book of Eldritch Might)-makes you immune to death effects and have a death ray, Greater Contingecy (Tome and Blood) vs. Mordekainen's Disjunction, Greater Spell Flow (or something like that from Book of Eldritch Might).</p><p></p><p>Items: Ring of Speed (Constant Haste-there was one made by WotC), Animated Large Shield of Greater Fortification (and Spellcasting, if your DM insists you still get arcane failure chance), Headband of Intellect +6, as well as whatever other standard wizard gear you want (Rods of Greater Maximization, Empowerment, etc....) as well as some backups in case of mordekainen's disjunction</p><p></p><p>Feats in Particular: Spellcasting Prodigy, Spell Penetration, Greater Spell Penetration, Tattoo Focus (can be gained by a high level red wizard w/o expending a feat I believe), several Spell Focus and Skill Focus (Knowledge) for Archmage requirements, Iron Will for Incantrix. (Some feats can be gained by items that bestow them)</p><p></p><p>What this all means: You cannot die if you're reduced to -1,000,000 hitpoints (Hide Life), you can cast memorized spells without expending spell slots-thus granting you infinite # of spells/day (Hide Life+Arcana Form), in an Antimagic field instead of dying due to your negative hitpoints you vanish instead until the antimagic field moves away (Arcana Form), you cast 4 spells of up to 9th level and 1 more up to 6th level a round, every round, of the whole day (Shapechange+Haste and then a Quickened Spell which is reduced to +3 levels due to the Improved Metamagic ability of the Incantrix), being immune to damage, you are also immune to death effects (Mark of Death), Vorpal Weapons (Greater Fortification), most spells (you can cast Elemental Immunity-Tome and Blood- 5 times). </p><p></p><p>Strategy-Timestop, Meteor Swarm x3 (whatever element you choose), Distentigrate x1 the first round, then Meteor Swarm x4 (whatever element you choose), Distentigrate x1 during the timestop, rinse, repeat, if the monster is immune to all elements, use horrid wilting (if not immune), or worse comes worse, Timestop, Maze on target then Gate x2 followed by quickened mass haste on the creatures, repeat for the following rounds gating x4 then quickened mass haste or some other buffing spell to kill. You have a +34 caster level vs. SR and your DC is decent though not exceedingly high-but that doesn't matter since you can cast your spells so much and as much as you want for the rest of the day. The receptacle for Hide Life is hidden under the same way I posted a while ago on the best place to hide your phylactery but assuredly it takes over 5 years to get it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Edit: Or, if you get first strike</p><p></p><p>Shapechange into a Blackball (Creature Catalog Conversion thingie), Haste, Quickened True Strike, slam attack (made at around +30 or so melee touch)-if successful, your opponent is dead as if hit by a sphere of annihilation.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 310999, member: 748"] Sollir, Wiz 5/Incantrix 10 (Magic of Faerun)/Archmage 5 (FRCS), chosen abilities: Spell Power +1-3, Mastery of Elements, one other choice. Spells Active, Hide Life (9th, Tome and Blood), Arcana Form (9th, Book of Eldritch Might)-made persistant by Incantrix ability, Shapechange into a Spell Weaver (Creature Conversion Catalog thingie), Magic Tattoo (FRCS) x3, chosen ability being +1 spellcaster level all 3 times, Mark of Death (8th, Book of Eldritch Might)-makes you immune to death effects and have a death ray, Greater Contingecy (Tome and Blood) vs. Mordekainen's Disjunction, Greater Spell Flow (or something like that from Book of Eldritch Might). Items: Ring of Speed (Constant Haste-there was one made by WotC), Animated Large Shield of Greater Fortification (and Spellcasting, if your DM insists you still get arcane failure chance), Headband of Intellect +6, as well as whatever other standard wizard gear you want (Rods of Greater Maximization, Empowerment, etc....) as well as some backups in case of mordekainen's disjunction Feats in Particular: Spellcasting Prodigy, Spell Penetration, Greater Spell Penetration, Tattoo Focus (can be gained by a high level red wizard w/o expending a feat I believe), several Spell Focus and Skill Focus (Knowledge) for Archmage requirements, Iron Will for Incantrix. (Some feats can be gained by items that bestow them) What this all means: You cannot die if you're reduced to -1,000,000 hitpoints (Hide Life), you can cast memorized spells without expending spell slots-thus granting you infinite # of spells/day (Hide Life+Arcana Form), in an Antimagic field instead of dying due to your negative hitpoints you vanish instead until the antimagic field moves away (Arcana Form), you cast 4 spells of up to 9th level and 1 more up to 6th level a round, every round, of the whole day (Shapechange+Haste and then a Quickened Spell which is reduced to +3 levels due to the Improved Metamagic ability of the Incantrix), being immune to damage, you are also immune to death effects (Mark of Death), Vorpal Weapons (Greater Fortification), most spells (you can cast Elemental Immunity-Tome and Blood- 5 times). Strategy-Timestop, Meteor Swarm x3 (whatever element you choose), Distentigrate x1 the first round, then Meteor Swarm x4 (whatever element you choose), Distentigrate x1 during the timestop, rinse, repeat, if the monster is immune to all elements, use horrid wilting (if not immune), or worse comes worse, Timestop, Maze on target then Gate x2 followed by quickened mass haste on the creatures, repeat for the following rounds gating x4 then quickened mass haste or some other buffing spell to kill. You have a +34 caster level vs. SR and your DC is decent though not exceedingly high-but that doesn't matter since you can cast your spells so much and as much as you want for the rest of the day. The receptacle for Hide Life is hidden under the same way I posted a while ago on the best place to hide your phylactery but assuredly it takes over 5 years to get it ;) Edit: Or, if you get first strike Shapechange into a Blackball (Creature Catalog Conversion thingie), Haste, Quickened True Strike, slam attack (made at around +30 or so melee touch)-if successful, your opponent is dead as if hit by a sphere of annihilation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A quest of Munchkin... (an afterthought)
Top