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A question about armor and vehicles
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<blockquote data-quote="RangerWickett" data-source="post: 8147024" data-attributes="member: 63"><p>Oh, like Robo Rally? That'd be kinda cool, but not as easy to integrate with 5e. </p><p></p><p>Right now I'm just going with, "At the start of each round, each ship's captain makes a Wisdom (Water Vehicles) check to determine initiative. Ships traveling under power (such as with steam engines or oars) grant their captain advantage. Sailing ships that are more upwind than any other vessel roll normally. Each other sailing ship rolls with disadvantage."</p><p></p><p>I suppose if you used cards (or just stating your course), it could work, but you'd need to have a separate 'phase' each round for declaring movement . . . and then maybe you'd move, and <em>then</em> you'd take actions? But I want PCs to be able to use their actions to, like, increase the ship's speed, or help it navigate hazards. Hmm.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8147024, member: 63"] Oh, like Robo Rally? That'd be kinda cool, but not as easy to integrate with 5e. Right now I'm just going with, "At the start of each round, each ship's captain makes a Wisdom (Water Vehicles) check to determine initiative. Ships traveling under power (such as with steam engines or oars) grant their captain advantage. Sailing ships that are more upwind than any other vessel roll normally. Each other sailing ship rolls with disadvantage." I suppose if you used cards (or just stating your course), it could work, but you'd need to have a separate 'phase' each round for declaring movement . . . and then maybe you'd move, and [I]then[/I] you'd take actions? But I want PCs to be able to use their actions to, like, increase the ship's speed, or help it navigate hazards. Hmm. [/QUOTE]
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